Technology and Learning Research (AARE)

Bridging the gap: Digital games, pedagogy, and equity in NSW history classrooms with Shea Rigney

February 9, 2026·14 min
Episode Description from the Publisher

Shea Rigney's Master of Research thesis examines the complex landscape of digital game-based learning in NSW secondary history education, revealing critical disconnects between pedagogical potential and classroom reality. Through mixed-methods research involving surveys, interviews, and policy analysis, her findings expose how well-intentioned teachers default to quiz-based platforms like Kahoot! and Blooket; tools that motivate students but rarely advance historical thinking beyond recall. T...

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