
John Ricchio was a former producer at Rockstar on games such as GTA 5, RDR1 & Max Payne 3. In this interview he covers his time training people on QA, being a producer and a leader to teams at Rockstar, working on GTA, RDR, MP and more.. #gta #gta5 #rockstargamesTIMESTAMPS00:00 - Intro01:27 - The Importance Of QA/Training QA People04:30 - QA People At Rockstar/Advancing Your Career From QA08:19 - Will AI Be Used To Save Time For QA12:21 - Unicorn Dev Specialists/T Shaped Game Developers14:30 - Managing Over 200 People On RDR & GTA 5/Producing Challenges21:45 - Relinquishing Control/R* San Diego Changed Processes For GTA 524:40 - Cut Content From GTA 5 Due To Resources26:10 - Working Through Constraints/Picking Your Battles27:10 - Having Your Work Cut From R* Games28:37 - Will GTA 5 Cut Content Be In GTA 629:21 - Cancelled Game Content Ended Up In GTA IV/Tech Changes30:02 - New Ideas Usually Transcend Cut Content30:57 - RDR Undead Nightmare/Hot Coffee Mini Game32:05 - Rockstar’s Approach To DLC33:17 - Managing R* Devs During High Times Of Stress/Crunch41:20 - R*Can Get Away With Anything/Unionisation42:15 - R” Are Good Because Of Iteration But It’s At The Cost Of Crunch43:26 - Why John Left Rockstar/Crunch46:45 - Leaders Initiate Crunch Either For Results Or Out Of Fear52:40 - John Speaks About GTA 6 57:40 - The Future Of The Industry1:00:11 - Q+A - Will R* Devs Lose More Creative Freedom As The Studio Gets Bigger1:03:43 - Hanging Out With Dan & Sam Houser1:05:10 - Following GTA 5’s Model For GTA 61:06:03 - GTA 5’s Launch1:07:02 - Q+A - How Much Did The 360/PS3 Limit The Scope Of GTA 51:09:30 - Why R* Release On Console First Before PC1:12:30 - John Is Currently Unemployed/Where To Follow John
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