
Andrew Willis was a producer on DOOM TDA & Revelations and planned on staying at ID Software till retirement, till the dreaded Microsoft layoffs. In this episode he covers his time at ID Software and the terrible layoffs. #doom #doomthedarkages #idsoftwareTIMESTAMPS00:00 - Intro00:35 - Going From Manager At A Pizza Place To ID Software Producer 06:38 - Why ID Software Culture Was So Great09:00 - Realising His IT Knowledge Was Useless At ID Software10:45 - Being A Producer At ID Software13:10 - ID Tech Engine13:59 - Smash Bros/Doom Slayer In Smash Bros15:30 - ID Software Layoffs22:30 - Not Being Allowed Back In The Office To Get Belongings24:07 - ID Software PR Statement Is BS/Nightmare Production On DOOM 201625:10 - The Firings Will Be Analysed25:59 - Microsoft’s 14 Layers Of Management Are Lies29:00 - Game Development Has Been Taken Over By Greedy Execs34:30 - Nintendo Protect Their IP & The West Doesnt35:30 - Gamepass Is Mismanaged39:50 - How Gamepass Affected DOOM: TDA41:10 - Happy Xmas Story At ID Software42:50 - Working With Hugo Martin45:00 - Developing The Dragon & Mech In DOOM TDA47:15 - ID Software Started To Become More Hieracachal 49:40 - Q+A - Was The Buzzshield Inspired By Captain America50:25 - Q+A - Will ID Software Switch To Unreal Engine52:29 - Q+A - Were Things Cut From DOOM TDA DLC54:32 - DOOM Revelations Is Bittersweet/Layoffs On The Day Before Release58:34 - Andrew Planned To Retire There/Unionisation 1:01:37 - Q+A - How Much Does Ray Tracing Speed Up The Production1:05:02 - Working With Alex Klingle/Finishing Move On The Soundtrack1:06:00 - Andrew Thanks DOOM Fans/Changing The Industry
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