
Kris Roberts was a former designer on Midnight Club 3, Los Angeles and Red Dead Redemption, in this episode he talks about his work at R*. WEBSITE - https://www.robertsmania.com/ TWITCH - https://www.twitch.tv/robertsmania YOUTUBE - @Robertsmania TWITTER - @Robertsmania #rockstargames #midnightclub #reddeadredemption TIMESTAMPS00:00 - Intro00:30 - How Kris Got Into Cars01:58 - Working On Midnight Club Series/Angel Studios Early Days05:57 - Midnight Club 2/Working In Gamesb07:40 - The Key To Good Vehicle Simulations & Tuning10:05 - Kris Takes Shots At Need For Speed11:00 - iRacing Simulation/Realistic Simulations12:30 - VR Driving Simulation14:15 - GTA’s Vehicle Tuning16:06 - Kris Is Not Interested In GTA 616:30 - The ARTS Engine Became The RAGE Engine18:40 - How The RAGE Engine Evolved By RDR120:52 - RAGE Engine Summit22:45 - Why Midnight Club 5 Was Cancelled27:00 - Red Dead Revolver29:00 - Initial Skepticism Over Developing Red Dead Redemption30:15 - Being The Lead For RDR1 Multiplayer33:15 - Kris Was Stressed Being A Leader38:00 - Crunch On RDR142:15 - Dan & Sam Houser45:45 - RDR1 Multiplayer Never Got Relief Unlike The Main Team47:43 - Rockstar Wives Fallout/Jury Duty48:40 - RDR1 Multiplayer Being Broken At Launch52:20 - Why Kris Left Rockstar/Completion Bonus/Layoffs59:10 - Kris Only Does Contracting Now/Working With Sony Online1:03:21 - Q+A - Was RDR1 Multiplayer Always Planned As A Sandbox1:03:50 - Q+A - How Fun Was It To Debug Customisation Options In MC31:05:40 - Q+A - Was Undead Zombies Considered For RDR1 In Free Roam1:06:38 - Where To Follow Kris/Doing A 2nd Podcast About Valve
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