
Free Daily Podcast Summary
by Idle Thumbs
Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.
The most recent episodes — sign up to get AI-powered summaries of each one.
In this episode, Soren interviews Owen Mahoney, who served first as the CFO and then as the CEO of Nexon. They discuss what the transition to free-to-play meant for game design, how to make sure your company has the right type of shareholders, and how close Nexon came to buying Riot. This episode was recorded on March 11, 2026, and was engineered by Michael Hermes.
In this episode, Soren interviews Seth Sivak, best known as the co-founder and CEO of Proletariat, makers of World Zombination and Spellbreak. They discuss how he invited hover doobers, the many times Proletariat almost went out of business, and whether free-to-play still makes sense. This episode was recorded on September 13, 2025, and was engineered by Michael Hermes.
In this episode, Soren interviews veteran game developer Charles Cecil, co-founder of Revolution Software and best known for his work on Beneath a Steel Sky and the Broken Sword series. They discuss why he made a game about the Knights Templar, how digital distribution changed the publisher-developer relationship forever, and what made the goat puzzle unfair. This interview was started on April 14, 2025.
In this episode, Soren interviews veteran game developer Charles Cecil, co-founder of Revolution Software and best known for his work on Beneath a Steel Sky and the Broken Sword series. They discuss various dodgy tax avoidance schemes, what the Bitmap Brothers faxed to Acclaim, and how to teach players the grammar of adventure games. This interview was started on April 14, 2025.
In this episode, Soren interviews Paul Kilduff-Taylor, best known for his work on Frozen Cortex and the Frozen Synapse series. They discuss whether a sword-fighting game should be controlled with a mouse, why Frozen Synapse uses simultaneous turns, and how it ended up as one of the first indie games on Steam. This episode was recorded on July 15, 2025.
In this episode, Soren interviews Tomislav Uzelac, best known for his work on the Unity of Command series. They discuss how he taped his first games from a radio station, building the MP3 encoder for Winamp, and whether there is a solution to snowballing in campaign modes. This episode was recorded on April 15, 2025.
In this episode, Soren interviews veteran game designer Patrice Desilets, best known for his work on Prince of Persia: The Sands of Time, the Assassin’s Creed series, and Ancestors: The Humankind Odyssey. They discuss why they couldn’t put rewind into Assassin’s Creed, the problem with designing for a meeting, and why he needed to have players beat up the pope. This episode was recorded on April 15, 2025.
In this episode, Soren interviews veteran game designer Patrice Desilets, best known for his work on Prince of Persia: The Sands of Time, the Assassin’s Creed series, and Ancestors: The Humankind Odyssey. They discuss being hired as the first developer at Ubisoft Montreal, the similarities between improv theater and game design, and why he wants to remove UI from his games. This episode was recorded on April 15, 2025.
Free AI-powered daily recaps. Key takeaways, quotes, and mentions — in a 5-minute read.
Get Free Summaries →Free forever for up to 3 podcasts. No credit card required.
Listeners also like.

The Honest Designers Show
A candid look at building a successful creative career, covering client work, personal style, branding, and fulfillment in design.

Post Games
A weekly audio magazine exploring the culture, psychology, and industry behind video games through narrative reporting and interviews.

UI Breakfast: UI/UX Design and Product Strategy
Discussions with UI/UX and product strategy experts on applying practical insights to design and SaaS businesses.

User Defenders – UX Design & Personal Growth
A podcast for UX designers focused on personal growth, purpose, and the human side of design to create deeper impact.

Magic: The Gathering Drive to Work Podcast
A Magic: The Gathering designer discusses game design and shares behind-the-scenes stories about the card game’s development.

Design Matters with Debbie Millman
Creative people discuss how they shape their lives and careers through design, art, and personal philosophy.

Canterbury Rugby's Coaches Corner
A rugby coach discusses training techniques and insights with guests to help improve coaching skills.

In the Making
A look at how creators and entrepreneurs use creativity and digital tools to build careers in the evolving content economy.

Video Gamers Podcast
A group of friends discuss video games with humor and strong opinions, sharing personal experiences, rankings, and recommendations.

Video Game Outsiders
Two hosts cover gaming and tech news with humor and community interaction for adult video game fans.

Triple Click
A weekly podcast discussing video games, hosted by Kirk Hamilton, Maddy Myers, and Jason Schreier.

Building a Furniture Brand with Ethan Abramson
Furniture makers share their business experiences, pricing, and lessons learned while building woodworking companies.
Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.
AI-powered recaps with compact key takeaways, quotes, and insights.
Get key takeaways from Designer Notes in a 5-minute read.
Stay current on your favorite podcasts without falling behind.
It's a free AI-powered email that summarizes new episodes of Designer Notes as soon as they're published. You get the key takeaways, notable quotes, and links & mentions — all in a quick read.
When a new episode drops, our AI transcribes and analyzes it, then generates a personalized summary tailored to your interests and profession. It's delivered to your inbox every morning.
No. Podzilla is an independent service that summarizes publicly available podcast content. We're not affiliated with or endorsed by Idle Thumbs.
Absolutely! The free plan covers up to 3 podcasts. Upgrade to Pro for 15, or Premium for 50. Browse our full catalog at /podcasts.
Designer Notes publishes monthly. Our AI generates a summary within hours of each new episode.
Designer Notes covers topics including Games, Hobbies, Video Games. Our AI identifies the specific themes in each episode and highlights what matters most to you.
Free forever for up to 3 podcasts. No credit card required.
Free forever for up to 3 podcasts. No credit card required.