
New face on the pod. Drexy joins us for the first proper sit-down — where he came from, how he got into strategy games, and why he reckons 4X is quietly dying on its feet. We get into what actually makes a 4X a 4X, whether genre-blending is the only way forward, Civ 7's troubles, the rise of the solo dev, AI in game development, and the mechanics the genre keeps getting wrong. Drexy's been playing and thinking about strategy games for longer than he'd care to admit, and knows the genre inside out.More from Critical Moves Podcast:Web: https://criticalmovespodcast.comForum: https://criticalmovesforum.comNewsletter: https://criticalmoves.beehiiv.comSpotify: https://criticalmovespodcast.com/spotifyApple: https://criticalmovespodcast.com/appleAmazon: https://criticalmovespodcast.com/amazonDiscord: https://criticalmovespodcast.com/discordFacebook: https://www.facebook.com/criticalmovespodcastTwitter: https://twitter.com/CriticalMoves_Instagram: https://www.instagram.com/criticalmovespodcastReddit: https://www.reddit.com/r/CriticalMovesCritical Moves examines strategy games through weekly Friday episodes and Monday news updates. Six hosts across multiple continents analyze recent releases, forgotten classics, and industry developments without the typical podcast theatrics. We cover real-time strategy, 4X civilization builders, turn-based tactics, and hybrid games that blur genre boundaries.
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Gamescom & BlizzCon Roundup, Humankind 2, Rainbow Six Tactics, Warcraft 3 Reforged & More (Ep.99)

The Last General Dev on Drones, Delays and Doing It All Alone (Ep.98)

Can RTS Be Saved? (Ep.97)

Virtual Economies in Strategy Games (Ep.95)
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