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by Critical Moves Podcast
Critical Moves is a strategy games podcast that takes RTS, 4X, and tactics seriously. Most gaming podcasts don’t even bother with strategy games. We do. Each week we cover real-time strategy, turn-based tactics, 4X empire builders and indie experiments, plus shining a new light on old classics.These aren't quick reviews or recycled talking points. It’s sharp criticism and honest discussion about strategy game design. If a game is shallow or broken, we’ll say so. If it does something clever, we’ll explain why it works. We talk to developers and key industry figures, getting into the mechanics and design choices that shape the games we love.We're an RTS podcast, a 4X podcast, a place for smarter conversations about tactics and strategy gaming. Critical Moves is made for players who think about systems, mechanics, and design.New episodes every Friday.https://criticalmovespodcast.com
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Jack and Drexy are joined by nine2 and FoneE from Enhearten Media, the team behind Sanctuary: Shattered Sun, on the day their Kickstarter and free demo finally go live. This is a proper deep dive: five years of development, the technical architecture that took most of that time to get right, and the three hero features that make this RTS stand out, a Dyson sphere battlefield you can physically shatter, a freeze mechanic that turns oceans to ice, and the colossal T5 titan units built to end stalemated games outright. The conversation covers the studio's Patreon-to-Kickstarter transition, why they chose to launch with a working demo rather than a wish and a trailer, how the stretch goals are structured from finishing land combat through to air units, campaign missions and beyond, and the team's philosophy on balance, community modding and keeping a game alive for decades without relying on live servers. There is also a candid section on why communication has been patchy for years, and what changes now that the big Kickstarter reveal is behind them. https://store.steampowered.com/app/1699050/Sanctuary_Shattered_Sun/ https://www.kickstarter.com/projects/enhearten-media/sanctuary-shattered-sun If you back one strategy Kickstarter this year, this episode makes the case for why it should be this one.
Marking episode 90 with the only decade fitting for the number, Al is joined by Joe, Adam and Drexy to work through the strategy games of the 1990s and the genres they created. The conversation covers Sierra's city builders including Caesar 3 and Pharaoh, the birth of the RTS through Dune 2 and the Westwood versus Blizzard debate, the rise and eventual oversaturation of Command and Conquer clones, and how Starcraft's competitive scene in Korea gave it a longevity that outlasted Westwood's single player dominance. There's a proper detour into esports history, tracing a line from Quake through Starcraft and Counter-Strike to League of Legends and Dota, and a genuinely surprising story about Games Workshop turning down Blizzard's request for a Warhammer licence, a decision that arguably shaped Warcraft and eventually World of Warcraft. The group also covers the birth of 4X games with Civilization, Master of Magic and Master of Orion, god games through Populous and Megalomania, the console versus PC strategy divide, and closes with recommendations for which 90s strategy games are still worth playing today. https://dark-reign.netMore from Critical Moves Podcast: Web: https://criticalmovespodcast.com Forum: https://criticalmovesforum.com Newsletter: https://criticalmoves.beehiiv.com Spotify: https://criticalmovespodcast.com/spotify Apple: https://criticalmovespodcast.com/apple Amazon: https://criticalmovespodcast.com/amazon Discord: https://criticalmovespodcast.com/discord Facebook: https://www.facebook.com/criticalmovespodcast Twitter: https://twitter.com/CriticalMoves_ Instagram: https://www.instagram.com/criticalmovespodcast Reddit: https://www.reddit.com/r/CriticalMoves Critical Moves examines strategy games through weekly Friday episodes and Monday news updates. Six hosts across multiple continents analyze recent releases, forgotten classics, and industry developments without the typical podcast theatrics. We cover real-time strategy, 4X civilization builders, turn-based tactics, and hybrid games that blur genre boundaries.
Al, Drexy, and Joe tackle a question hitting every strategy gamer's wallet: is modern gaming too expensive? From the RAM price surge and the Steam Machine's launch price to Civ 7's $70 tag and Football Manager delisting its own back catalogue, the panel breaks down where the real cost pressure is coming from, and argues the case for mods, indie studios, and simply not buying on day one. Topics covered: hardware price inflation, console pricing, AAA price increases adjusted for inflation, DLC-as-vehicle releases, indie studios outperforming AAA at the awards, mod culture as a cost-saving strategy, and the ethics of delisting older game versions.More from Critical Moves Podcast: Web: https://criticalmovespodcast.com Forum: https://criticalmovesforum.com Newsletter: https://criticalmoves.beehiiv.com Spotify: https://criticalmovespodcast.com/spotify Apple: https://criticalmovespodcast.com/apple Amazon: https://criticalmovespodcast.com/amazon Discord: https://criticalmovespodcast.com/discord Facebook: https://www.facebook.com/criticalmovespodcast Twitter: https://twitter.com/CriticalMoves_ Instagram: https://www.instagram.com/criticalmovespodcast Reddit: https://www.reddit.com/r/CriticalMoves Critical Moves examines strategy games through weekly Friday episodes and Monday news updates. Six hosts across multiple continents analyze recent releases, forgotten classics, and industry developments without the typical podcast theatrics. We cover real-time strategy, 4X civilization builders, turn-based tactics, and hybrid games that blur genre boundaries.
Drexy hosts this week, joined by Adam and an early-rising Joe (5am and counting). The trio raid each other's Steam libraries for a "Pile of Shame" challenge, picking games none of them have played and forcing each other to give them a proper go (2-5 hours minimum) before reporting back. Adam gets handed Warhammer 40K: Gladius – Relics of War by Drexy and Terra Invicta by Joe, complete with a rundown of Gladius's brutal AI (built by a modder-turned-freelancer) and a full strategy briefing on playing Terra Invicta as the Initiative. Drexy is gifted Nova Lands by Adam and the original Mount & Blade (with the Prophecy of Pendor mod) by Joe. Joe gets Prison Architect and Warsim: The Realm of Aslona from Adam, plus a Shadow Run: Dragonfall pick from Drexy — with a shared, unplayed copy of Warsim becoming a running joke and unofficial group homework. Expect tangents on Zephon's end-game crisis problem, Terra Invicta's mid-patch Ukraine war update, and a Rock Paper Shotgun story about a Solium Infernum player who won a match he almost missed entirely.
It's Steam Summer Sale time, and the Critical Moves crew has recommendations. Al, Jack, and Drexy each bring one game they'd recommend to listeners and one they're taking the plunge on themselves this sale. From alien plant invasions to pirate city building, classic RTS nostalgia to gridless town builders, there's something here for every corner of the strategy gaming world. Also: a quick word on the Sanctuary: Shattered Sun Kickstarter launching 14th July. Links below. Synergy: https://store.steampowered.com/app/1989070 Age of Empires II: https://store.steampowered.com/app/813780 Republic of Pirates: https://store.steampowered.com/app/2103470 Halo Wars: https://store.steampowered.com/app/459220 SpellForce: Conquest of Eo: https://store.steampowered.com/app/1581770 Calyx: https://store.steampowered.com/app/3211850 Town to City: https://store.steampowered.com/app/3115220 X4: Foundations: https://store.steampowered.com/app/392160 Sanctuary: Shattered Sun Kickstarter: https://www.backerkit.com/call_to_action/37b88887-7add-479a-a91f-47ecebdf9e5e/landingMore from Critical Moves Podcast: Web: https://criticalmovespodcast.com Forum: https://criticalmovesforum.com Newsletter: https://criticalmoves.beehiiv.com Spotify: https://criticalmovespodcast.com/spotify Apple: https://criticalmovespodcast.com/apple Amazon: https://criticalmovespodcast.com/amazon Discord: https://criticalmovespodcast.com/discord Facebook: https://www.facebook.com/criticalmovespodcast Twitter: https://twitter.com/CriticalMoves_ Instagram: https://www.instagram.com/criticalmovespodcast Reddit: https://www.reddit.com/r/CriticalMoves
Adam, Jack, and Drexy run through the strategy and tactics releases worth watching in 2026 — from Star Wars Zero Company to Stronghold 4, a pirate city builder from the Tropico team, two suspiciously similar space 4X games, and a medieval combat game that might finally give Mount & Blade some competition. Games covered: Stronghold 4, Star Wars Zero Company, Corsair Cove, Company of Heroes Anniversary Edition, Fragile Existence, Beyond Astra, Chronicles Medieval, Carthage Bellum Punicum, Grand Tactician Napoleonic Wars, Total Victory World in Conflict.
This week on the Critical Moves Podcast, Al, Joe, Nuno, and Drexy dig into everything revealed so far about Total War: Warhammer 40,000. Fresh from the PC Gaming Show 2026 gameplay reveal, the team covers the new Warcore engine, the solar system campaign map, faction design, the glaring absence of ship combat, and whether Creative Assembly can pull off something truly worthy of the 40k universe. Cautiously optimistic. Mostly.More from Critical Moves Podcast:Web: https://criticalmovespodcast.comForum: https://criticalmovesforum.comNewsletter: https://criticalmoves.beehiiv.comSpotify: https://criticalmovespodcast.com/spotifyApple: https://criticalmovespodcast.com/appleAmazon: https://criticalmovespodcast.com/amazonDiscord: https://criticalmovespodcast.com/discordFacebook: https://www.facebook.com/criticalmovespodcastTwitter: https://twitter.com/CriticalMoves_Instagram: https://www.instagram.com/criticalmovespodcastReddit: https://www.reddit.com/r/CriticalMoves
This week on Critical Moves, we welcome back co-founder Nuno — and introduce brand new host Drexy — for a deep dive into one of strategy gaming's biggest stories: Civilization 7 and the state of Firaxis. Jack defends the game he genuinely loves, the rest of us are less convinced, and we dig into what the numbers actually say about Civ 7's launch, the Test of Time update, Take-Two's financial crisis, and whether the studio that gave us Civ and XCOM still has a future. Also: someone was coughing in the menu music at launch. We are not making that up.More from Critical Moves Podcast: Web: https://criticalmovespodcast.com Forum: https://criticalmovesforum.com Newsletter: https://criticalmoves.beehiiv.com Spotify: https://criticalmovespodcast.com/spotify Apple: https://criticalmovespodcast.com/apple Amazon: https://criticalmovespodcast.com/amazon Discord: https://criticalmovespodcast.com/discord Facebook: https://www.facebook.com/criticalmovespodcast Twitter: https://twitter.com/CriticalMoves_ Instagram: https://www.instagram.com/criticalmovespodcast Reddit: https://www.reddit.com/r/CriticalMoves Critical Moves examines strategy games through weekly Friday episodes and Monday news updates. Six hosts across multiple continents analyze recent releases, forgotten classics, and industry developments without the typical podcast theatrics. We cover real-time strategy, 4X civilization builders, turn-based tactics, and hybrid games that blur genre boundaries.
Critical Moves is a strategy games podcast that takes RTS, 4X, and tactics seriously. Most gaming podcasts don’t even bother with strategy games. We do. Each week we cover real-time strategy, turn-based tactics, 4X empire builders and indie experiments, plus shining a new light on old classics.These aren't quick reviews or recycled talking points. It’s sharp criticism and honest discussion about strategy game design. If a game is shallow or broken, we’ll say so. If it does something clever, we’ll explain why it works. We talk to developers and key industry figures, getting into the mechanics and design choices that shape the games we love.We're an RTS podcast, a 4X podcast, a place for smarter conversations about tactics and strategy gaming. Critical Moves is made for players who think about systems, mechanics, and design.New episodes every Friday.https://criticalmovespodcast.com
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