
RTS isn't the genre it once was. Al is joined by Jack and Nuno to work through why real-time strategy fell off the map - the shift from PC to console, the rise of FPS, mobile and MOBAs, and the loss of Westwood and Blizzard's hold on the genre - and whether the games on the horizon can bring it back. Along the way: the multiplayer-versus-single-player question, why so many well-funded RTS projects keep failing, and the upcoming titles worth watching, from Total War: Warhammer 40,000 and Game of Thrones: War for Westeros to Dawn of War 4, Stronghold 4, Zero Space and a wave of indie and double-A releases.More from Critical Moves Podcast: Web: https://criticalmovespodcast.com Forum: https://criticalmovesforum.com Newsletter: https://criticalmoves.beehiiv.com Spotify: https://criticalmovespodcast.com/spotify Apple: https://criticalmovespodcast.com/apple Amazon: https://criticalmovespodcast.com/amazon Discord: https://criticalmovespodcast.com/discord Facebook: https://www.facebook.com/criticalmovespodcast Twitter: https://twitter.com/CriticalMoves_ Instagram: https://www.instagram.com/criticalmovespodcast Reddit: https://www.reddit.com/r/CriticalMoves
Podzilla Summary coming soon
Sign up to get notified when the full AI-powered summary is ready.
Free forever for up to 3 podcasts. No credit card required.

Gamescom & BlizzCon Roundup, Humankind 2, Rainbow Six Tactics, Warcraft 3 Reforged & More (Ep.99)

The Last General Dev on Drones, Delays and Doing It All Alone (Ep.98)

What Even is a Drexy? | The Death of 4X (Ep.96)

Virtual Economies in Strategy Games (Ep.95)
Free AI-powered recaps of Critical Moves - Strategy Gaming and your other favorite podcasts, delivered to your inbox.
Free forever for up to 3 podcasts. No credit card required.