
Season Two of Typewriter Sessions begins with one of the strangest, most obscure and often overlooked experiments in Resident Evil history.Resident Evil: Gaiden is a game that almost feels like it shouldn't exist.Originally conceived around the idea of bringing the original Resident Evil to a portable platform, the project would undergo a remarkable transformation during development. What began as an attempt to adapt the survival horror classic for a handheld audience would eventually evolve into an entirely new game, complete with its own characters, story, mechanics and setting.In this episode, we trace Resident Evil: Gaiden's unusual development journey, from its early roots as a portable version of the original Resident Evil to the game that was ultimately released.We explore the game's ambitious concept, its development history, its unusual gameplay, the creation of its original story and characters, and the decision to set much of the adventure aboard the cruise ship Starlight.And, of course, we ask the question that has followed Gaiden since its release:How did Resident Evil end up on the high seas?So grab your life jacket, keep your ammunition close, and prepare to set sail...The zombies are waiting on the high seas.
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Episode 10: Resident Evil: Survivor 2: Code: Veronica (2001) - Nightmares and Trauma

Episode 1.3: Typewriter Sessions: Field Report - Veronica Remake Announcement

Episode 9: Resident Evil: Code: Veronica (2000) Part II - From Dreamcast to Remake

Episode 8: Resident Evil: Code: Veronica (2000) Part I - The Dreamcast and Ashford Legacy
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