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by Typewriter Sessions
Typewriter Sessions: A Resident Evil Podcast is your ultimate destination for everything Resident Evil. Hosted by passionate survival horror fans Brett (MiniGrim) and James, this podcast dives deep into the iconic Resident Evil franchise — from classic titles to newer entries and beyond.Whether you're a long time fan of the Resident Evil games or just getting started in Raccoon City, we’ve got you covered. Join us as we explore the rich Resident Evil lore one game at a time and share our hilarious thoughts and history with the games.
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Resident Evil enters a new era as Brett and James begin their deep dive into one of the most ambitious and beloved entries in the franchise: Resident Evil: Code Veronica.In Part One, we trace the game's origins from its early development and Dreamcast debut through to its place as the true continuation of the Raccoon City saga. We explore the creation of Rockfort Island, the Ashford family legacy, and the events that bring Claire Redfield and Steve Burnside into one of the series' most memorable and tragic stories.Along the way, we examine the game's cast of characters, the voice actors who brought them to life, and the lasting impact Code Veronica has had on Resident Evil's lore and legacy. We also discuss some of the game's more dated and controversial story elements, exploring how a long-rumoured remake could revisit and modernise aspects of the narrative for a new generation of players.From behind-the-scenes development stories to character analysis, lore, and franchise history, this is the beginning of our most comprehensive look yet at a game many fans still consider one of Resident Evil's finest adventures.Whether you're revisiting Rockfort Island or discovering its secrets for the first time, pull up a chair, load a fresh ribbon into the typewriter, and join us for another session.
Requiem Retrospective — Did It Deliver?The wait is over… and now the real conversation begins.In Field Report 1.2, Brett and James return to break down Resident Evil: Requiem now that the game is finally in our hands. After months of speculation, theories, and anticipation, we revisit everything we predicted in our original Road to Requiem episode — and ask the big question:How much did we get right… and where did Requiem surprise us?From story beats and character reveals to the wider implications for the Resident Evil universe, we reflect on our first impressions and explore how the game actually delivers on its promise.We also take a closer look at the early sales figures and reception, discussing whether Requiem can already be considered a success — both commercially and creatively — and what that might mean for the future of the franchise.This is a candid, thoughtful retrospective from two fans who have followed every step of the journey… now finally seeing where it leads.The theories are tested.The verdict is in.This is your Field Report.
Resident Evil Survivor — A First-Person ExperimentThe first shot fired… in first person.In this episode of Typewriter Sessions, Brett and James turn their attention to one of the most unusual — and often misunderstood — entries in the Resident Evil series: Resident Evil Survivor. A bold departure from the franchise’s survival horror roots, Survivor marked the series’ first step into first-person gameplay, delivering an experience that divided fans and critics alike.We explore the game’s development history, the ideas behind its shift in perspective, and how it came to be released as part of Resident Evil’s expanding universe at the turn of the millennium. But beyond its reputation, we also uncover the game’s surprisingly deep connections to the wider Resident Evil lore, examining how its story fits into the broader narrative and what it reveals about Umbrella’s reach.From its controversial reception and critical response, to its gameplay, atmosphere, and legacy, we break down what Resident Evil Survivor gets right — and where it falls short.Is it an overlooked piece of Resident Evil history… or a misstep best left in the past?
The nightmare reaches its conclusion… but the story of Resident Evil 3: Nemesis is far from over.In Part II of our deep dive, Brett and James explore everything that helped define Nemesis as one of the most unique and enduring entries in the series. From the terrifying roster of enemies and B.O.W.s, to the fascinating world of cut content and unused ideas, we uncover the details that shaped the final experience — and the ones that never made it.We also break down the game’s ports and versions across different platforms, discuss its unlockable content, and take a closer look at the legendary Mercenaries mode, a feature that would go on to become a fan-favourite staple of the franchise.Alongside the analysis, we take a more personal turn — revisiting our own physical copies of the game, reflecting on its original release, and the memories it created for players experiencing the fall of Raccoon City for the very first time.Finally, we examine the game’s critical reception, commercial success, and long-term legacy, asking the question: has Resident Evil 3: Nemesis earned its place as one of the defining Resident Evil experiences?Whether you’re revisiting a classic or discovering its legacy for the first time, this episode is your complete guide to everything that makes Nemesis unforgettable.The city may be gone…But its legacy remains.
TYPEWRITER SESSIONS: FIELD REPORTEpisode 1.1 — Road to RequiemThe road to Resident Evil: Requiem begins here.In the debut episode of Field Report, the new spin-off series from Typewriter Sessions, we break down everything officially revealed about Resident Evil: Requiem so far — from Capcom’s announcements and early details, to what this next chapter could mean for the future of the franchise.We explore the confirmed information, discuss the wider context of Requiem’s reveal, and dive into our own theories, expectations, and hopes for what’s coming next. With Resident Evil celebrating its 30th anniversary, this episode also looks ahead at what Capcom might have planned beyond Requiem, and how this moment could shape the series moving forward.Whether you’re a long-time survivor or a newer fan watching the hype build, Field Report is your briefing room — focused, informed, and driven by a genuine love for Resident Evil’s legacy, lore, and future.The countdown has begun.Take a seat.This is your Field Report.
Resident Evil 3: Nemesis (1999) is unleashed… and the chase begins.In Part I of our deep dive into Resident Evil 3: Nemesis, Brett and James return to the streets of Raccoon City to explore the origins of one of the most intense and divisive entries in the series. From its early development and shifting identity, to the pressures Capcom faced following the success of Resident Evil 2, we break down how Nemesis came to be — and why this game still stands apart more than two decades later.This episode also tackles a long-standing Resident Evil urban legend, separating fact from fiction and uncovering where the story really began. Along the way, we dig into the game’s narrative, characters, and atmosphere, and discuss the new gameplay mechanics that pushed the series forward — including choices that shape encounters, faster enemies, and a constant sense of pursuit that never lets up.Whether you’re a longtime survival horror veteran or revisiting Nemesis for the first time, this episode sets the stage for everything that follows in our two-part series.The city is collapsing. The clock is ticking.And Nemesis… is already on your trail.
In this follow-up to our deep dive into Resident Evil 2’s turbulent development, Brett and James pick up the story at the moment the game finally reached players’ hands. With a physical copy of the original release in front of us, we explore the impact RE2 made the day it launched, how it redefined survival horror, and why its legacy continues to shape the franchise to this day.We break down the story, the unforgettable atmosphere of Raccoon City, and the innovations that set a new benchmark for the series. We also discuss the countless fan projects, mods, and spiritual successors inspired by Resident Evil 2, and examine how the game has endured as what many consider the quintessential Resident Evil experience.Good things truly come to those who wait, and Resident Evil 2 proved it. Join us as we celebrate the release, legacy, and lasting influence of one of Capcom’s greatest achievements.
In this episode of Typewriter Sessions, we take a deep dive into the chaotic and fascinating development of Resident Evil 2 (1998) — a journey filled with creative struggles, bold ambitions, and near disasters that almost derailed one of gaming’s most iconic sequels.Join Brett (and newly joined co-host James) as we explore the story behind the game’s complex and troubled production, from its earliest concept stages to the days leading up to release. We uncover the internal tensions, studio pressures, and creative shifts that shaped the sequel that nearly never was.We also shine a spotlight on the mysterious “Resident Evil 1.5” — the scrapped version of the game that has since become the stuff of Resident Evil legend. Discover what was planned, what was lost, and how those abandoned ideas continue to influence the series today.Whether you’re a die-hard fan of the franchise or a newcomer curious about its history, this is the ultimate behind-the-scenes look at how survival horror almost changed forever.
Typewriter Sessions: A Resident Evil Podcast is your ultimate destination for everything Resident Evil. Hosted by passionate survival horror fans Brett (MiniGrim) and James, this podcast dives deep into the iconic Resident Evil franchise — from classic titles to newer entries and beyond.Whether you're a long time fan of the Resident Evil games or just getting started in Raccoon City, we’ve got you covered. Join us as we explore the rich Resident Evil lore one game at a time and share our hilarious thoughts and history with the games.
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