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by Gabe Barrett
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In this episode, Elan Lee, the creator of Exploding Kittens, talks about his venture into creating games for small children. Elan has been designing the games alongside his four-year-old daughter, and we talk about the process of designing games both for and with small kids. We also get into the business side of things and... The post Designing Games FOR and WITH Young Kids with Elan Lee appeared first on Board Game Design Lab.
David Turczi and Nigel Buckle discuss the making of their hit games Imperium: Classics and Imperium: Legends.We talk through everything from the initial idea all the way to getting the games published and onto people’s tables. The post The Making of Imperium with David Turczi and Nigel Buckle appeared first on Board Game Design Lab.
Today, it’s just me on the show, and I’m discussing different angles of designing and publishing solo games, and I’m talking through the design process for my latest solo game, Hunted: Wode Ridge.I talk about pros, cons, design challenges, the business side of things, and more. And you can check out Hunted: Wode Ridge on... The post Designing Solo Games and the Making of Hunted: Wode Ridge with Gabe Barrett appeared first on Board Game Design Lab.
Christian Martinez discusses the making of his hit game, INIS. INIS is one of the highest-rated games of all time, and we go into everything from its title to its theme to its mechanisms.  The post The Making of INIS with Christian Martinez appeared first on Board Game Design Lab.
For this episode, I’m doing another design diary, and this time I’m talking about my monster-themed football game Dungeon Ball. I talk about how the game came to be and what went into its design process. I also go into the business side of things and talk about the highs and lows of its Kickstarter campaign. The post The Making of Dungeon Ball with Gabe Barrett appeared first on Board Game Design Lab.
For this episode, I’m doing basically a design diary for my latest game, Hunted. I talk about inspiration, playtesting, and development, and I interview the graphic designer and the artist to discuss their creative processes. Hunted has been a blast to design, and in this episode, I go through all the ins and outs of... The post The Making of Hunted with Gabe Barrett, Drew Corkill, and Jorge Velez appeared first on Board Game Design Lab.
The post [BONUS] Jamey & Gabe on Designing The Final Flicktier appeared first on Board Game Design Lab.
Jamey Stegmaier is guest hosting, and we’re celebrating 100 episodes of the show! We’re talking past, present, and future with lots of interesting things thrown in. The post Celebrating 100 Episodes! appeared first on Board Game Design Lab.
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The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don't waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.
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