
Change is often uncomfortable, and editions changes are even more so. 11th Edition has brought a lot of changes, both small and large, to Warhammer 40K, and most of them have been pretty well-received. That said, there are a few things that have brought a bit of extra friction to the game, had unexpected impacts, or just aren't quite working as anticipated. In this episode, we look at three particular pain points that impact the armies we build, the tables we play on, and the missions we play. Are any of them deal-breakers? No, but if we address them now and figure out constructive ways to work with - or around - them, hopefully we can smooth them out and have an easier, better gaming experience! Also, Kevin and Richard bring a report back from GenCon! GD Missions - https://gdmissions.app/11th Lighter Creative Battle Mats - https://lighter-creative.com/collections/battle-mat Support Preferred Enemies on Patreon: https://www.patreon.com/PreferredEnemies Buy Preferred Enemies merch: https://www.preferredenemies.com/merch Preferred Enemies on BlueSky: https://bsky.app/profile/preferredenemies.com Music: "The Whip" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/ Learn more about your ad choices. Visit podcastchoices.com/adchoices
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Episode 358: The 11th Edition Space Marine Codex Review

Episode 357: The Return of Listener Mail!

Episode 356: The 11th Edition Ork Codex Review

Episode 354: Dominatus
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