
One of Games Workshop's stated goals is to bridge the gap between narrative and competitive play, and the Dominatus narrative deck is their first attempt to build that bridge. In this episode, we're going to dive into the deck and give our thoughts, along with Rob's experience with running and playing in a Dominatus league. Does the deck deliver a solid narrative experience? How well does it bring narrative and matched play together? Does it fix the issues with Crusade? How well does it handle narrative play ranging from a weekend event to a multi-month league? And what else can you do with it? Also, we discuss the July rules update, with what changes we expected, what changes we didn't, and our thoughts on the app as the primary rules distribution system. Support Preferred Enemies on Patreon: https://www.patreon.com/PreferredEnemies Buy Preferred Enemies merch: https://www.preferredenemies.com/merch Preferred Enemies on BlueSky: https://bsky.app/profile/preferredenemies.com Music: "The Whip" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/ Learn more about your ad choices. Visit podcastchoices.com/adchoices
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Episode 358: The 11th Edition Space Marine Codex Review

Episode 357: The Return of Listener Mail!

Episode 356: The 11th Edition Ork Codex Review

Episode 355: The Pain Points of 11th Edition
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