
We talk with Non-Breaking Space about expressive play, mechanics of scale, hidden information, and librarians. Non-Breaking Space (https://www.nbsp1618.games/) is the designer of Cross Bronx Expressway (https://www.gmtgames.com/p-953-cross-bronx-expressway.aspx), a competitive city-builder that simulates urban and societal development in the South Bronx between the years 1940 and 2000. He is also the designer of The Archivist's Dream (www.nbsp1618.games/session/the-archivists-dream), a hybrid RPG-megagame adaptation of Wehrlegig's John Company, a game about the rise and fall of the British East India company.) Listen to the episode of End Notes that Brendan mentions here: https://podcasts.apple.com/us/podcast/endnotes-cross-bronx-expressway/id1840058034?i=1000726985016 <p dir="ltr" style= "line-height
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