
From a floral prompt, a daring caper blossoms. This week your Nice Hosts answer the question: How many flowers to you have to eat to pull off a heist?Clank!: A Deck-Building Adventure - Board Game GeekClue: The Great Museum Caper - Board Game GeekThe game board for Clue: The Great Museum CaperOur spreadsheet of Flowers, Powers, and Barriers.PromptCreate a game about flowers. The flowers may give you powers (regular or super) or may become animated when they are in full bloom. An example of a regular power is power of attorney or a driver's license and example of a superpower is invisibility.Game typeTabletop gameMaterialsGame boardThief meeplesBarrier cardsFlower tokensFlower combination legendFlower box containersAbility tracker"a one-to-one scale replica of a particularly rare flower completely made of precious metals and gems"SetupLay out the boardPlace the "one-to-one scale replica of a particularly rare flower completely made of precious metals and gems" in the center chamberDistribute flower tokens
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Escape Rooms 101

"It’s annoying because, like, I’m annoying." Replayability; Blue-skying

Chance Mechanics (with Heather Flowers)

"Praise be to the bureaucrats." Player Investment; Crunch Culture
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