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by Lydia, Stephen, and Mark
The podcast where nice gamedevs talk gaming and game development. Nice!
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Mark returns with gifts from Europe! Then Lydia teaches her nice boys how to make a puzzle room: the ins and outs, the dos and don'ts, it’s an escape room special!The Sega coin that Mark stood in multiple very long lines to get.Junction Jam (Midwest US 2026) - itch.ioSaprolige - LydiaSymchych, HeadlessKhan, Ally, Ice Husky, Martin_Gazelle, itch.ioEscape Rooms 101Lydia's first episode on the program was as a guest, where she talked about:Digital Escape RoomsYears earlier, we spoke with another Escape Room designer, for:Puzzle/Escape Rooms
Your nice hosts discuss a previously talked about topic, and also engage in something completely new (though both are an excuse to discuss work issues in reality), with a brief divergence to mention a Star Trek anniversary. 0:06:02Replayability0:27:34Blue-skying
In this episode, your nice hosts welcome Heather Flowers into the clubhouse to talk about math and probability, while Heather insists they should be on Evil Games Club instead. The group reflects on art and the interpretation of art.Chance MechanicsGame DesignHeather Flowers GamesUnfair Flips - Heather Flowers, Steam500 Finger Fillet - Heather Flowers, SteamUnderstanding Systems Suspense - Cat Manning, Jason Grinblat, Max Kreminski, Graeme Lennon, Alexsei Pepers, Lauren Scott, Polaris Game Design RetreatOther mentionsBuckshot Roulette - WikipediaArchane Kids Manife$to
Two of your nice hosts are prepping to go to Junction Jam (which already happened, you'll hear about it soon!), but before then the discussion goes over the why players can and should be invested in your game, and how to push back against crunch in the workplace.Junction Jam - Global Game Jam0:06:57Player Investment'Cauldron of bats' and other great collective nounsEmma CownleyJot Jot Boom0:38:05Crunch CultureOccupational Burnout in Games 2024: Causes, Impact, and SolutionsLis Moberly, Tim StoboGame Developer Conference
From a floral prompt, a daring caper blossoms. This week your Nice Hosts answer the question: How many flowers to you have to eat to pull off a heist?Clank!: A Deck-Building Adventure - Board Game GeekClue: The Great Museum Caper - Board Game GeekThe game board for Clue: The Great Museum CaperOur spreadsheet of Flowers, Powers, and Barriers.PromptCreate a game about flowers. The flowers may give you powers (regular or super) or may become animated when they are in full bloom. An example of a regular power is power of attorney or a driver's license and example of a superpower is invisibility.Game typeTabletop gameMaterialsGame boardThief meeplesBarrier cardsFlower tokensFlower combination legendFlower box containersAbility tracker"a one-to-one scale replica of a particularly rare flower completely made of precious metals and gems"SetupLay out the boardPlace the "one-to-one scale replica of a particularly rare flower completely made of precious metals and gems" in the center chamberDistribute flower tokens
In this episode, Mark touts the virtues of commenting, Stephen dreads the topic, and Lydia wishes she could talk about marginalia.Code CommentThe Critical Eye Part 2This is part 2 to The Critical Eye in Episode 416"I saw a Beatle."
Brian Crick is in the clubhouse to talk about how he intertwines narrative and puzzles in his game Tinselfly. We talk about character motivation, player buy-in, and where you even start with a project like this. And if you also are late to playing Myst, you'll learn you are not alone. Just... don't bring Mark the red pages...Narrative-Driven PuzzlesGame DesignNarrativeTinselfly - SteamGorogoa - SteamThe Longest Journey - Steam
Stephen is still away so Ian Peters uses that as an excuse to talk about rocks and how that relates to storytelling. Also in this episode, Mark is preparing for an exciting trip and Lydia is hype about trains for a good reason.Junction Jamgamescom0:15:35Geology In GamesNicolas StenoWikipediaThe potential for using video games to teach geoscience: learning about the geo…Edward G. McGowan and Lewis J. AlcottEuropean Geosciences Union0:36:00Shipping Updates
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