Friends at the Table

Perpetua 47: Escape from the Rumbling Castle! 07

August 25, 2026·2h 14m
Episode Description from the Publisher

With a single step, a world shattered and the stars faltered. Those who witnessed the destruction must face the future and pick up the pieces, but first they must escape the Dragon Path and return home—or at least near it. To do that, though, they'll need to capture Jonathan's airship, the Adventure Beckons, from the Creed of Oracles… This week on Perpetua: Escape the Rumbling Castle! 07 Perpetua Guide [In Progress v.06] NPCs & Monsters [PNMS] Creed of Oracles Infantry [NMCOIN] Typical Traits: Gritty, Grim Type: Humanoid Hunter Level: 10 Rank: Soldier Stats: DEX 10, INS 8, MIG 10, WLP 6 Attacks: Holy Salvo, Forceful Flurry Special Abilities: Summon Platemail Elemental Affinities: RES: Physical | VUL: Dark, Poison In-Game Description: With blessed light armor, rifle, and bayonet, Infantry make up the bulk of the Oracle's ranks. The rank-and-file soldier in the Creed of Oracles. If you decide to rush across the open courtyard when you first arrive to area of the castle, you can fight an infinite number of these guys. They aren't especially hardy, but their Holy Salvo is built specifically to knock out sturdy physical characters, so don't underestimate them! Starter Tip: If you can do it, try to dispel their summoned platemail, it'll make fighting them toe to toe a lot easier. Hovering Pyroclastic Typical Traits: Precise, Devoted, Short-fused Type: Humanoid Support Level: 10 Rank: Soldier Stats: DEX 8, INS 8, MIG 6, WLP 10 Attacks: Ignition, Volcanic Charge Special Abilities: Flying, Bracing Ash Elemental Affinities: RES: AIr, Earth [Can gain Fire] | VUL: Dark, Ice, [Starts with Fire] In-Game Description: A soldier in the robes and armor of the Creed of Oracles with flamethrower and a number of volcanic explosives at their belt. These floating demolitionists punch through your elemental defenses and their volcanic charges are like sticky grenades that give a boost to anything that hits your side of the field. Most importantly: They can cover themselves in a magical ash that will boost their might and give them a Fire resistance. Once they do this, they sort of become solid all-arounders, so it's best to knock them out before they can do that. Starter Tip: Hit them with Dark or Ice damage to bring them down to melee range! Fares, Devout Chef Traits: Tricky, Inventive, Religious, Adaptable Type: Humanoid Saboteur Level: 10 Rank: Soldier Stats: DEX 8, INS 8, MIG 8, WLP 8 Attacks: Poison Vial Special Abilities: Bottled Vigour, Enervating Powder Elemental Affinities: RES: Earth, Fire, Light| VUL: Air, Dark, Ice In-Game Description: A chef of the Creed of Oracles. Master of the Kitchen and Pantry. This guy SUCKS! I don't even mean in combat, he's fine to fight. But as a character, I hate how he can draw you into conflict. There's basically only one way through his conversation tree that doesn't draw you either into combat with him immediately (with reinforcements coming soon after) or up into the Barracks where his friends are. Personally, I prefer to just knock him out ASAP and then sneak up to the hidden passage a few rooms away. Starter Tip: If he manages to poison you, don't forget to use your IP for an Antitote. Poisoned doesn't do damage over times like in some games, instead it saps BOTH your Might and Willpower, so whether it hits a bruiser or a mage, you're in trouble!  Ushala, Conduit Traits: Mysterious, Possessed, Sacrificial Type: Demon Mage Level: 10 Rank: Soldier Stats: DEX 10, INS 8, MIG 10, WLP 6 Attacks: Heaven's Light, Heaven's Glory, Heaven's Call Special Abilities

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