
Jim and Michael break down Star Trek Adventures RPG Core Rulebook chapter 8, Weapons and Gear! Are you optimizing the use of gear and Weapons in your game? Tune in for some serious riffing to inspire amazing ways to use equipment traits, insane weapons, and outlandish inventions. https://linktr.ee/studiotembo
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Lessons Learned in RPGs and Writing

Riffing Random Tables

How to Market Your RPG

Dynamic writing duo Jackson Lanzing and Collin Kelly (the Hive Mind)
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