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Where does the game end and the story begin? Continuing Conversations is your weekly deep dive into the art of Science Fiction storytelling, narrative design, and the creative process—hosted by Michael Dismuke and Jim Johnson. While our roots are firmly planted in the Star Trek Adventures RPG, our mission has expanded. We are exploring how Sci-Fi worlds are built, how characters are forged, and how stories are told across every medium. Whether you are a Gamemaster crafting a campaign, an aspiring novelist, or a fan of deep lore, we bring you the insights you need to fuel your imagination. What you can expect every week: - Insider Access: The latest news, product announcements, and deep dives into new Star Trek Adventures releases directly from the writers and designers. - GM & Player Masterclasses: Practical
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Jim and Michael get back on the soapbox to talk about lessons learned over the last 5+ years in the RPG and writing game. From where we are to where we have been, and how to shut down negativity and uplift others...we chat about it all and hope it inspires you to KEEP WRITING and DREAMING! https://linktr.ee/studiotembo
Unleash the power of probability matrices in this "Riffing Random Tables" session with Al Spader, Jim Johnson, and Michael Dismuke. Random tables are more than rolling and accepting the prompt. It takes creativity, imagination, and some flexibility to make each roll--and each gaming session--a once-in-a-lifetime experience. You're sure to be excited and educated by watching this show! https://linktr.ee/studiotembo
Al Spader guest stars to talk about how to market your RPG and your personal brand. I would like to call this a master class, but honestly, it is a tricky game where some strategies win and others lose. Tune in. Maybe you will find the perfect strategy that takes your game from bust to boom. https://linktr.ee/studiotembo
In this episode of Continuing Conversations, hosts Michael Dismuke and Jim Johnson welcome back the dynamic writing duo Jackson Lanzing and Collin Kelly (the Hive Mind), fresh off San Diego Comic-Con 2026. The creators share their 20-year journey as collaborative partners, offering invaluable business advice for aspiring writers, including establishing an S-Corp, hiring legal/accounting professionals, and their financial blueprint under Ego Death Inc. They also preview their highly anticipated projects, including taking over Dark Horse’s Dungeons & Dragons comics (pitched as the 'Avengers of D&D'), their original horror miniseries You'll Never Leave This Place Alive, and their upcoming indie film Synthetic. Learn more about the duo's creative synergy here: https://magmacomix.com/blogs/creators/hive-mind-jackson-lanzing-collin-kelly https://linktr.ee/studiotembo
Jim and Michael at STLV and the Star Trek Timelines panel!!! https://linktr.ee/studiotembo
We are diving deep into the world of sequential art to profile a creator who completely redefines what a comic book page can look like: the incredible J.K. Woodward. If you’ve ever flipped through the dark, atmospheric pages of Peter David’s Fallen Angel, or marveled at the hyper-realistic, stunningly painted characters in IDW’s Star Trek universe, then you already know his work. Woodward bridges the gap between traditional fine art and modern comic storytelling. By choosing gouache on hot-press cotton paper over standard digital inks, he brings a textured, expressionistic depth to mainstream Marvel, DC, and indie titles. He belongs to that elite class of mixed-media visionaries, proving with every single panel that comic book art belongs in a fine art gallery. https://linktr.ee/studiotembo
Jim and Michael break down Star Trek Adventures RPG Core Rulebook chapter 8, Weapons and Gear! Are you optimizing the use of gear and Weapons in your game? Tune in for some serious riffing to inspire amazing ways to use equipment traits, insane weapons, and outlandish inventions. https://linktr.ee/studiotembo
What does it really take to turn an RPG idea into a finished game? In this episode of Continuing Conversations, Michael Dismuke and Jim Johnson sit down with veteran game designers Meric Moir, and Al Spader for an engaging discussion about the realities of RPG development. From the spark of an initial idea to the challenges of playtesting, refinement, and publication, the panel explores what happens behind the curtain of game design. Together, they tackle big questions: Does a great RPG begin with mechanics, setting, theme, or emotion? How do designers know when to stop worldbuilding and start building a playable game? What lessons emerge when players interact with a game in ways its creators never anticipated? And perhaps most importantly, what separates the RPGs that make it to publication from the countless brilliant ideas that remain trapped in notebooks and hard drives? Whether you're an aspiring designer, a veteran gamemaster, or simply curious about how your favorite RPGs come to life, this conversation offers practical insights, hard-earned lessons, and plenty of stories from the creative trenches. https://linktr.ee/studiotembo
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Where does the game end and the story begin? Continuing Conversations is your weekly deep dive into the art of Science Fiction storytelling, narrative design, and the creative process—hosted by Michael Dismuke and Jim Johnson. While our roots are firmly planted in the Star Trek Adventures RPG, our mission has expanded. We are exploring how Sci-Fi worlds are built, how characters are forged, and how stories are told across every medium. Whether you are a Gamemaster crafting a campaign, an aspiring novelist, or a fan of deep lore, we bring you the insights you need to fuel your imagination. What you can expect every week: - Insider Access: The latest news, product announcements, and deep dives into new Star Trek Adventures releases directly from the writers and designers. - GM & Player Masterclasses: Practical
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