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Where does the game end and the story begin? Continuing Conversations is your weekly deep dive into the art of Science Fiction storytelling, narrative design, and the creative process—hosted by Michael Dismuke and Jim Johnson. While our roots are firmly planted in the Star Trek Adventures RPG, our mission has expanded. We are exploring how Sci-Fi worlds are built, how characters are forged, and how stories are told across every medium. Whether you are a Gamemaster crafting a campaign, an aspiring novelist, or a fan of deep lore, we bring you the insights you need to fuel your imagination. What you can expect every week: - Insider Access: The latest news, product announcements, and deep dives into new Star Trek Adventures releases directly from the writers and designers. - GM & Player Masterclasses: Practical
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What does it really take to turn an RPG idea into a finished game? In this episode of Continuing Conversations, Michael Dismuke and Jim Johnson sit down with veteran game designers Meric Moir, and Al Spader for an engaging discussion about the realities of RPG development. From the spark of an initial idea to the challenges of playtesting, refinement, and publication, the panel explores what happens behind the curtain of game design. Together, they tackle big questions: Does a great RPG begin with mechanics, setting, theme, or emotion? How do designers know when to stop worldbuilding and start building a playable game? What lessons emerge when players interact with a game in ways its creators never anticipated? And perhaps most importantly, what separates the RPGs that make it to publication from the countless brilliant ideas that remain trapped in notebooks and hard drives? Whether you're an aspiring designer, a veteran gamemaster, or simply curious about how your favorite RPGs come to life, this conversation offers practical insights, hard-earned lessons, and plenty of stories from the creative trenches. https://linktr.ee/studiotembo
Jim and Michael invite 2D20 System Designer Nathan Dowdell onto Continuing Conversations to chat about the NEW Star Trek Adventures Allies and Adversaries Sourcebook. Learn about new encounters, optional rule sets, and a menagerie of NPCS to throw into your games for unlimited fun!
Sorry for the late episode, folks. But we wanted to do something special. We were in Lancaster, Pennsylvania for Shore Leave 46 and in fabulous hands with many of Star Trek adventure’s most prolific writers. We will take you on the tour of Vendor Hall, meet some familiar faces, and talk about convention etiquette. Let us know what you think of this episode. It’s different than what we usually do. https://linktr.ee/studiotembo
Adam Selvidge, founder of Star Trek Book Club, joins Jim and Michael to talk about the vast universe of stories contained within Star Trek novels and comics. Hear about our favorite books in addition to how to choose where to start if you want to get into the novels and comics. It is a big galaxy of stories. This episode will give you some good options for starting points. https://linktr.ee/studiotembo
Star Trek Adventures writer Stephen Near joins Jim and Michael to riff about building an episodic campaign to tantalize your players. How to do it? What are some cool ways to keep players invested in the episodes and character development? What tools are available (FOR FREE) to help build a great episodic gamer? Tune in to help plan your next great adventure. https://linktr.ee/studiotembo
Star Trek Adventures writer Stephen Near joins Jim and Michael to tackle the controversial question, "Can the captain be an NPC in your Star Trek Adventures game? What are the pros and cons? Opportunities and threats?" Get ready for some distinct opinions and new ideas to get your tribbles chirping. https://linktr.ee/studiotembo
Join us on Continuing Conversations as we sit down with legendary Star Trek author Dayton Ward to discuss his thrilling new novel set after Season 3 of Star Trek: Picard. We dive into temporal mysteries, Wesley Crusher’s return, Romulans, what’s at stake when history itself begins to unravel, and how Star Trek Adventures seeps into the novel. Along the way, we also celebrate 60 years of Star Trek history and explore Dayton’s incredible career writing across one of science fiction’s most beloved franchises. If you love Trek lore, storytelling, and behind-the-scenes insights, this is an episode you won’t want to miss. https://linktr.ee/studiotembo
What happens when tabletop roleplaying moves beyond entertainment and becomes a tool for transformation? On this episode of Continuing Conversations, Jim and Michael sit down with storyteller, educator, and game designer Marcy Brown to explore how roleplaying games can unlock creativity, build empathy, and create deeper learning experiences for young people. As Lead Storyteller with the Mycelium Youth Network, Marcy helps shape spaces where storytelling, community, and youth empowerment intersect—using game-based learning to help students find their voice, build confidence, and imagine new possibilities. If you’ve ever wondered how RPGs can become powerful tools in the classroom, this is a conversation you won’t want to miss. https://linktr.ee/studiotembo
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Where does the game end and the story begin? Continuing Conversations is your weekly deep dive into the art of Science Fiction storytelling, narrative design, and the creative process—hosted by Michael Dismuke and Jim Johnson. While our roots are firmly planted in the Star Trek Adventures RPG, our mission has expanded. We are exploring how Sci-Fi worlds are built, how characters are forged, and how stories are told across every medium. Whether you are a Gamemaster crafting a campaign, an aspiring novelist, or a fan of deep lore, we bring you the insights you need to fuel your imagination. What you can expect every week: - Insider Access: The latest news, product announcements, and deep dives into new Star Trek Adventures releases directly from the writers and designers. - GM & Player Masterclasses: Practical
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