
Roll for Origin: Supers TTRPG History looks at Teenage Mutant Ninja Turtles & Other Strangeness, one of the earliest and most successful licensed supers games, kicking around for many more years than any competitors. We talk about the game's mechanics, how it conveys the pitch, and the unique approach to splitting combat and skills. We then cover the publication history of the line and how it helped cement Palladium's role in the TTRPG industry. We talk a little about the Turtles themselves and how important this game is to the history of the TMNT licensing behemoth. We finish up by giving our general thoughts about TMNT and the recent Kickstarter reprint.If you dig this series, please rate, review, and subscribe.Jay's the author of By Aecer’s Light, The Clockwinders for Fate, Cortex Prime's Supers, and a contributing author on Pathfinder’s Mwangi Expanse, Trophy Gold, Hit the Streets: Defend the Block, and the upcoming Lifted: Indomitable RPG, a supers game about everyday folks with extraordinary powers in a tech-aggressive world.Check out Mad Jay's work at Play.Fearless and at the Diceology Podcast.Lowell is the designer and co-author of Hearts of Wulin. He's the ENnie-winning creator of the Age of Ravens blog and community manager for the Open Hearth Gaming Community. He's the co-author of the Transverse Noir series of Shadowrun novellas.You can find Lowell's work on YouTube, on Itch.io, and on DriveThruRPG.Help Rae Recover LinksSupport or donate at https://patreon.com/swordqueengames or https://ko-fi.com/matthewarcillaFind out more about the Open Hearth Gaming CommunitySupport us on Patreon!Our actual play podcast can be found hereFollow us on Tumblr: https://www.tumblr.com/blog/open-hearth-rpgBluesky: https://bsky.app/profile/openhearthrpgMastodon: @openhearthrpg@dice.camp00:00 Intro01:36 Pitch and Mechanics07:22 Publication History17:33 Media History21:39 Thoughts
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