
Free Daily Podcast Summary
by Open Hearth Gaming Community
Get key takeaways, quotes, and insights from Around the Hearth in a 5-minute read. Delivered straight to your inbox.
The most recent episodes — sign up to get AI-powered summaries of each one.
In our sixth episode of Roll for Mutation, we talk about one of the greatest modern post-apocalyptic games: Mutant: Year Zero (and the rest of the Mutant line). We talk about mechanics, important since this engine ends up powered a ton of Free League games in various versions. We talk about the publication history, drawing heavily on Magnus Seter's masterful book Outside the Box, and the media spin offs and properties associated with the franchise. Finally we talk about our thoughts and impressions of this game and the line as whole.ReferencesOutside the Box: How Sweden Conquered the World of Role-Playing GamesMarc's MYZ AP PlaylistLowell MYZ AP PlaylistMutant: Year Zero: 36 Mood Elements for the ZoneMutant: Year Zero: 36 Plots for RolesHelp Rae Recover LinksSupport or donate at https://patreon.com/swordqueengames or https://ko-fi.com/matthewarcillaFor other shows like this, check out Roll for Origin: Supers TTRPG History. Marc Majcher is an award-winning game designer, performer, educator, director, woodworker, writer, and all-around goblin-man recently relocated from Austin, Texas to East Lansing, Michigan. You can find their RPGs and LARPs inspired by the works of Philip K. Dick, a bird apocalypse, eldritch startup cults, viral videos, and much, much more at https://majcher.itch.io/ and everything else at https://majcher.com/. Lowell Francis is the designer and co-author of Hearts of Wulin. He's the ENnie-winning creator of the Age of Ravens blog and community manager for the Open Hearth Gaming Community. You can find Lowell's work on YouTube, on Itch.io, and on DriveThruRPG.Find out more about the Open Hearth Gaming CommunitySupport us on Patreon!Our actual play podcast can be found hereFollow us on Tumblr: https://www.tumblr.com/blog/open-hearth-rpgBluesky: https://bsky.app/profile/openhearthrpgMastodon: @openhearthrpg@dice.campMusic: Here Comes the Night Karl Casey @White Bat AudioChapters00:00 Introduction01:01 Premise and Mechanics10:46 Publication History17:52 Media Context23:57 Thoughts and Impressions
In this episode of the Open Hearth Podcast, host Tea talks with a couple of community members about their gaming. This time maiya and Sina discuss things they recently played, cover three RPGs in more depth (Under Hollow Hills, Raccoon Sky Pirates, and CAIN), and then the group finishes up with some things they've been digging recently. Links:maiya on the OH DiscordSina is Beatingaroundthebooks on DiscordYou can also check out their work at https://adhdandme.kit.com/Tea is Tea_amat on Discord and @tea-amat.bsky.social Help Rae Recover Links Support or donate at https://patreon.com/swordqueengames or https://ko-fi.com/matthewarcillaFind out more about the Open Hearth Gaming CommunitySupport us on Patreon!Our actual play podcast can be found hereFollow us on Tumblr: https://www.tumblr.com/blog/open-hearth-rpgBluesky: https://bsky.app/profile/openhearthrpgMastodon: @openhearthrpg@dice.camp 00:00 Introduction02:07 maiya & Under Hollow Hills09:54 Sina & Raccoon Sky Pirates17:57 Tea & Cain32:24 Giving Me Life
Ian, José, and special correspondent Danny put the knowledge we've gained from past episodes into practice. We talk about figuring out what you actually like in a game and advocating for it, playing to lift our fellow players, and Danny's 4-step method for iterative improvement through play.Find out more about the Open Hearth Gaming CommunityOur website - May the 4th is coming soon!Support us on Patreon!Our actual play podcast can be found hereFollow us on Tumblr: https://www.tumblr.com/blog/open-hearth-rpgBluesky: https://bsky.app/profile/openhearthrpgMastodon: @openhearthrpg@dice.campOur info:Email: adifferenthex@gmail.comMusic: https://lloydeaves.bandcamp.com/album/a-different-kind-of-hex0:03:38 - Pick Your Poison0:17:10 - What does it mean to develop as a player?0:38:14 - Reflection & Table Feedback0:45:05 - Danny's 4-Step Method0:52:14 - How we handle "bad scenes"0:58:46 - Outro
Roll for Origin: Supers TTRPG History looks at two closely linked licensed supers games: Smallville and Marvel Heroic. To dig into this pair, Lowell and Jay bring on Rich Rogers (Hit the Streets: Defend the Block; +1 Forward) to give his perspectives as a GM and player. We talk about the system mechanics of the two games, including the big differences, the publication history of MWP, the media touchstones for these properties, and then give our general thoughts-- including wondering where our Smallville retroclones are...If you dig this series, please rate, review, and subscribe.Jay's the author of By Aecer’s Light, The Clockwinders for Fate, Cortex Prime's Supers, and a contributing author on Pathfinder’s Mwangi Expanse, Trophy Gold, Hit the Streets: Defend the Block, and the upcoming Lifted: Indomitable RPG, a supers game about everyday folks with extraordinary powers in a tech-aggressive world.Check out Mad Jay's work at Play.Fearless and at the Diceology Podcast.You can find Rich's game, Hit the Streets here. Lowell is the designer and co-author of Hearts of Wulin. He's the ENnie-winning creator of the Age of Ravens blog and community manager for the Open Hearth Gaming Community. You can find Lowell's work on YouTube, on Itch.io, and on DriveThruRPG.Find out more about the Open Hearth Gaming CommunitySupport us on Patreon!Our actual play podcast can be found hereFollow us on Tumblr: https://www.tumblr.com/blog/open-hearth-rpgBluesky: https://bsky.app/profile/openhearthrpgMastodon: @openhearthrpg@dice.camp00:00 Intro01:48 Pitch and Mechanics12:11 Publication History17:46 Where these Licenses Were23:28 Thoughts
In this episode of the Open Hearth Podcast, host Lowell Francis (edige23) once again talks with a couple of community members about their recent gaming. This time we have veteran community couple Tyler and Patrick. We talk preparations for an upcoming Ars Magica campaign and how it fits with past campaigns, the challenges and joys of long-running story campaigns, and the intersection of current events and modern superhero gaming. We finish up with some of the things we've been digging recently. May the Fourth: Star Wars Minicon 2026Ars Magica Manager Tyler's YouTubeFind out more about the Open Hearth Gaming CommunitySupport us on Patreon!Our actual play podcast can be found hereFollow us on Tumblr: https://www.tumblr.com/blog/open-hearth-rpgBluesky: https://bsky.app/profile/openhearthrpgMastodon: @openhearthrpg@dice.camp 00:00 Introduction01:40 Patrick & Ars Magica16:22 Tyler & long-running story campaigns29:33 Lowell & the challenges of modern supers games40:52 Giving Me Life
This episode presents a community talk from back in 2022. It features Rae Nedjadi, David MK, and myself talking about managing and working with playtests. It seemed like a useful thing to get back into the feed, so I've cleaned up the audio for posting. We talk about planning playtests, setting expectations, dealing with feedback, and filtering input. Rae Nedjadi on itch.ioRae Nedjadi on PatreonDavid MK on itch.ioDavid MK on PatreonFind out more about the Open Hearth Gaming CommunitySupport us on Patreon!Our actual play podcast can be found hereFollow us on Tumblr: https://www.tumblr.com/blog/open-hearth-rpgBluesky: https://bsky.app/profile/openhearthrpgMastodon: @openhearthrpg@dice.camp
In our fifth episode of Roll for Mutation, we look at two different licensed post-apocalyptic TTRPGs from the 1990s. First, World of Tank Girl, part of West End Games Masterbook series which apparently launched even before the film it was based on hit the theaters. Then we cover Ralph Bakshi's Wizards, based on the eponymous wild animated movie from the 1970s. We talk about what both games do, the source materials, their specific apocalypses, and how both games showcase 1990's game design tendencies: for better or worse (Lowell says worse).References Designers and Dragons: The 1980s Designers and Dragons: The 1990sTank Girl on WikipediaWizards on WikipediaFor other shows like this, check out Roll for Origin: Supers TTRPG History. Marc Majcher is an award-winning game designer, performer, educator, director, woodworker, writer, and all-around goblin-man recently relocated from Austin, Texas to East Lansing, Michigan. You can find their RPGs and LARPs inspired by the works of Philip K. Dick, a bird apocalypse, eldritch startup cults, viral videos, and much, much more at https://majcher.itch.io/ and everything else at https://majcher.com/. Lowell Francis is the designer and co-author of Hearts of Wulin. He's the ENnie-winning creator of the Age of Ravens blog and community manager for the Open Hearth Gaming Community. You can find Lowell's work on YouTube, on Itch.io, and on DriveThruRPG.Find out more about the Open Hearth Gaming CommunitySupport us on Patreon!Our actual play podcast can be found hereFollow us on Tumblr: https://www.tumblr.com/blog/open-hearth-rpgBluesky: https://bsky.app/profile/openhearthrpgMastodon: @openhearthrpg@dice.campMusic: Here Comes the Night Karl Casey @White Bat Audio00:00 Introduction: Licensed Apocalypses02:02 Tank Girl24:41 Ralph Bakshi's Wizards
While the Open Hearth Community has often focused on one-shots, two-shots, and monthly short campaigns, there's always the siren call of running a longer series: a quarterly or beyond. In this community talk we're going to talk about "long" campaign best practices, planning, dealing with burnout, and more. Lowell has ideas and he'll be leading this discussion group– relying mostly on the participation of folks who join us and desperately filling dead air in between points. This is part of our Open Hearth series of community RPG talks. LinksMicroscope Microscope with 13th AgeArium Talking World Building (OH Podcast Episode)Age of Ravens Campaign Builder Decks Trinity Game Prep Sheet World Ending Game Find out more about the Open Hearth Gaming CommunitySupport us on Patreon!Our actual play podcast can be found hereFollow us on Tumblr: https://www.tumblr.com/blog/open-hearth-rpgBluesky: https://bsky.app/profile/openhearthrpgMastodon: @openhearthrpg@dice.camp
Free AI-powered daily recaps. Key takeaways, quotes, and mentions — in a 5-minute read.
Get Free Summaries →Free forever for up to 3 podcasts. No credit card required.
Listeners also like.
Around the Hearth features discussion on a wide range of topics relevant to tabletop roleplaying games (TTRPGs) featuring members of the Open Hearth Gaming Community. We talk games, gameplay, design, and the games being played at the Open Hearth Gaming Calendar. Our online games are free and open to all! If you'd like to join the fun, visit openhearthgaming.com for more information.
AI-powered recaps with compact key takeaways, quotes, and insights.
Get key takeaways from Around the Hearth in a 5-minute read.
Stay current on your favorite podcasts without falling behind.
It's a free AI-powered email that summarizes new episodes of Around the Hearth as soon as they're published. You get the key takeaways, notable quotes, and links & mentions — all in a quick read.
When a new episode drops, our AI transcribes and analyzes it, then generates a personalized summary tailored to your interests and profession. It's delivered to your inbox every morning.
No. Podzilla is an independent service that summarizes publicly available podcast content. We're not affiliated with or endorsed by Open Hearth Gaming Community.
Absolutely! The free plan covers up to 3 podcasts. Upgrade to Pro for 15, or Premium for 50. Browse our full catalog at /podcasts.
Around the Hearth publishes weekly. Our AI generates a summary within hours of each new episode.
Around the Hearth covers topics including Leisure, Games. Our AI identifies the specific themes in each episode and highlights what matters most to you.
Free forever for up to 3 podcasts. No credit card required.
Free forever for up to 3 podcasts. No credit card required.