Dave Oshry (New Blood Interactive — DUSK, Ultrakill) breaks down why developing for Xbox can be a challenge for indie teams. From backend systems to certification delays, Oshry explains how console publishing differs from PC—and why some developers still see friction in the process. This clip highlights the realities of modern game development, platform differences, and the trade-offs studios face when bringing games to console. 👉 Clear takes. No console-war noise. 🔊 iTunes: apple.co/2OL6SSV | Spotify: spoti.fi/33gSiXa 📅 Timestamps are in the chapters below 🎧 Join us live Saturdays on YouTube 💬 Share your thoughts in the comments — we read them all.
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Xbox Admits It’s Broken, Game Pass Drops Price, Valve Returns to Hardware | XEP 318
Game Pass “Too Expensive?”, PS5 vs Switch 2 & Metro 2039 Revealed | XEP 317
Xbox at 25: Seamus Blackley Interivew on Xbox, AI’s Impact & Gaming’s Future
Xbox at 25: Ed Fries on Halo, Risk, and the Future of Gaming
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