
Andrew Hulshult has become one of the defining composers of modern FPS games, with credits including DOOM Eternal: The Ancient Gods, DOOM + DOOM II, DUSK, Prodeus, Heretic + Hexen, Quake Champions, and more. In this exclusive interview, Andrew joins The Expansion Pass to discuss his journey from learning guitar through Napster to becoming one of gaming's most recognizable composers. We explore how the fan-favorite IDKFA soundtrack became official DOOM content, the pressure of following legendary composers Bobby Prince and Mick Gordon, and the incredible story behind choosing to score Iron Lung instead of pursuing what became DOOM: The Dark Ages. We also discuss: How Andrew got started in music The origins of IDKFA Working with id Software DOOM Eternal: The Ancient Gods DUSK and the rise of New Blood Interactive Steam Deck and favorite games Composing under impossible deadlines Indie vs. AAA development Dream franchises he'd still love to score Upcoming projects Whether you're a fan of DOOM, retro FPS games, game music, or simply enjoy hearing from the developers shaping the industry, this is a conversation you won't want to miss. Thank you for listening to The Expansion Pass. If you enjoyed the interview, please consider following the show and leaving a review—it helps us continue bringing conversations like this to the community.
Podzilla Summary coming soon
Sign up to get notified when the full AI-powered summary is ready.
Free forever for up to 3 podcasts. No credit card required.

God of War Gets a Release Date, Halo Campaign Evolved Reviews & Steam Machine | XP 330

Is Bethesda Finally Getting It Right? Fallout 5, Switch 2 & Gaming's Next Generation | XP 329

Xbox's New Strategy, PlayStation's Physical Future & Black Flag | XP 328

PlayStation Ends Physical Games, Xbox's Future & Nintendo's Moves | XP 327
Free AI-powered recaps of The Expansion Pass and your other favorite podcasts, delivered to your inbox.
Free forever for up to 3 podcasts. No credit card required.