Wenbin Fang's Podcast Playlist

675. Has the New York Times Become a Games Company?

May 15, 2026·57 min
Episode Description from the Publisher

Podcast: Freakonomics Radio (LS 83 · TOP 0.01% what is this?)Episode: 675. Has the New York Times Become a Games Company?Pub date: 2026-05-15Get Podcast Transcript →powered by Listen411 - fast audio-to-text and summarizationNot exactly. But their runaway success with games like Wordle says something bigger about the way we live now. (Part one of a series, “We Are All Gamers Now.”)   SOURCES: Alex Hardiman, chief product officer at The New York Times. Jonathan Knight, S.V.P. and general manager for New York Times Games. Eric Zimmerman, game designer, professor of game design at the N.Y.U. Game Center.   RESOURCES: "Wordle Is a Love Story," by Daniel Victor (New York Times, 2022). The Rules We Break: Lessons in Play, Thinking, and Design, by Eric Zimmerman (2022). Thinking Inside the Box: Adventures with Crosswords and the Puzzling People Who Can't Live Without Them, by Adrienne Raphel (2020). The Grasshopper: Games, Life and Utopia, by Bernard Suits (2005). Rules of Play: Game Design Fundamentals, by Katie Salen Tekinbas and Eric Zimmerman (2003). Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.The podcast and artwork embedded on this page are from Freakonomics Radio + Stitcher, which is the property of its owner and not affiliated with or endorsed by Listen Notes, Inc.

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