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Inside the walls of Nevermore, the efforts of Nevets and Luthander to get away from the prying eyes of Jillian Vennex lead to an escalating series of problems that threaten to spiral out of their control. At the same time, Jericho, Moore, and Adowole find themselves in an equally precarious position back at the carnivalle. Having finally caught up to the necromantic hand of their pursuit, the young zatis now must now deal with it before it can hurt them or the rest of the troupe.Meanwhile, the troupe elders have serious misgivings for the young band of heroes, with Kray-the-Blade concerned about their current goings-on and whereabouts, and Mother Sylvenza worried about yet another vision of what might await them. This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube. Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | PatreonMusic used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing GamesAdventure path used with permission: Home Page - GooeyCube Hosted on Acast. See acast.com/privacy for more information.
Eager to gain information about the mysterious, blue-skinned pirate, Nevets and Luthander seek out the rogue’s contact in Nevermore to learn whatever they can on the matter. Pursuing different leads, back at the carnivalle Moore and Jericho employ the nose of one of the Blue Veil Troupe’s pigs to seek out the missing necromantic hand, while Adowole conducts his own investigation at the troupe smithy.Meanwhile, the additional coin that the zatis obtained from the pirate has not gone unnoticed, and some of the young hanataz discover an unwelcome shadow following in their wake.0:00:01 Setting the Stage0:01:17 Following the Trail0:02:28 Unforeseen Discoveries0:03:02 A Noble Sacrifice0:06:14 Mysterious Disappearances0:12:06 A Barbarian's Determination0:18:58 Judged by Appearance0:25:41 Tales of the Past0:30:09 Sinister Whispers0:37:47 Nutty Investigations0:39:57 The Scent of Deception0:45:05 A Nutty Situation0:47:42 Snorting Aggressiveness0:47:54 A Bacon Threat0:48:04 Nuts in the Hair0:48:42 A Frantic Pursuit0:50:13 A Disturbing Discovery0:51:16 A Heartfelt FarewellThis episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube. Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | PatreonMusic used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing GamesAdventure path used with permission: Home Page - GooeyCube Hosted on Acast. See acast.com/privacy for more information.
After discerning what once rested in the puzzlebox gifted to band of hanataz heroes from Lord Odil, Moore and Jericho seek out a means to find the missing item. Pursuing their own leads and quarry, Luthander and Nevets tail the blue-skinned pirate, not fully appreciating where that path might lead them and what roadblocks they might need to overcome.Meanwhile, Adowole finds himself stuck between embracing the reward he so desperately desires and tending to his responsibilities to his fellow zatis.This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube.Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games Adventure path used with permission: Home Page - GooeyCube Hosted on Acast. See acast.com/privacy for more information.
Negotiating the return of the mysterious package with the blue-skinned pirate, the young hanataz try to pry what information they can without letting on that they had violated the terms of the agreement. Along the way, the party receives an even more dire premonition of what might befall the Blue Veil Troupe, as well as discovering troubling news about the other package in their possession.Meanwhile, amidst all the other goings-on, the zatis find themselves confronting a separate potential threat that places their word against the evidence before the Bonduran Council.0:00:00 Visions, Veiled and Violent0:00:57 The Blue-Skinned Pirate's Demands0:03:35 Vezzi's Terrifying Vision0:05:48 Unveiling Dark Omens0:07:14 Detecting Magic in the Puzzle Box0:14:04 Morrin's Startling Reaction0:21:08 Confrontation with Zani0:25:19 Suspicion Surrounding the Puzzle Box0:31:24 Cray's Harsh Assessment0:34:12 Mor's Disturbing Vision0:37:20 The Mysterious Stick0:38:35 Suspicion of Package Tampering0:40:57 Interrogation of the Hanatars0:41:39 Unraveling the Puzzle Box0:44:20 Confronting Necromantic MagicThis episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube. Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | PatreonMusic used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing GamesAdventure path used with permission: Home Page - GooeyCube Hosted on Acast. See acast.com/privacy for more information.
Finally meeting Odil face-to-face, the zatis seek to gain what information they can, while trying not to expose their own plans to the town nobleman. Searching for answers of a more personal matter afterwards, new evidence about one of the party member’s past presents itself.Meanwhile, a figure from the day’s many strange encounters returns to follow up on business with the hanataz.0:01:49 Unsettling Encounter0:02:39 Mysterious Ring0:22:23 Sinister Vision0:44:47 Questioning Trust0:46:22 Seeking Guidance0:49:25 Unexpected Clue0:49:55 Reunited at the Wagon of SweetsThis episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube. Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | PatreonMusic used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing GamesAdventure path used with permission: Home Page - GooeyCube Hosted on Acast. See acast.com/privacy for more information.
Exploring the underground lair of the Gooey Cube, the zatis discover the other victims of the cult of Voredred, as well as new clues of the visions that Luthander had seen through his lucky dagger. With trepidation of uncovering new monsters, those of the party still conscious from the battle sought only a means of egress to escape the tunnels and return to the carnivalle.Meanwhile, the hanataz discover that Vezzi’s visions of death were not limited to a gelatinous demise.0:00:01 Facing the Gooey Cube, a battle for survival begins.0:02:58 Smedley ready for a quiet conversation about teamwork.0:06:21 The decision to escape quickly or save more children.0:08:12 Muffled sound behind a potentially dangerous door0:11:03 Searching for valuable items and discussing next course of action0:19:01 A Charnel House of Death and Decay0:21:42 Light-hearted Conversation with Jericho and Smedley0:23:16 Deciding on Armor and Healing Potions0:25:26 Finding the Way Out of the Tower0:26:23 Lathander's Perception Check Reveals Familiarity0:27:01 Discovering the Campsite and Desiccated Corpse0:33:26 Reuniting with Kalnasai and Kray at the Carnival0:38:42 The Room with the Purple Mist and the Gargoyle Door0:40:06 Celebratory Drink in the Drinking Tent0:41:06 The Curious Case of the Red-Headed Nobleman0:41:48 Heading back to camp with a request for healing potions0:43:58 A Fire, Murderous Intent, and Unwanted Company0:44:45 Discussing the best way to handle missing children situation0:47:02 Detecting lingering presence of necromantic energy0:49:26 Mora recognizes the man, hinting at a mutual friend0:49:47 A Spicy Twist in the StorylineThis episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube. Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | PatreonMusic used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing GamesAdventure path used with permission: Home Page - GooeyCube Hosted on Acast. See acast.com/privacy for more information.
Fighting to save each other, along with the children, the zatis desperately try to defy Vezzi’s visions of the Gooey Cube bringing about the death of the entire party. Meanwhile, the oneiric reflections of some of our hanataz party members shed additional light onto the pasts of these intrepid young heroes.0:00:44 Battle for Survival: Vipers, Memories, and Death Saves0:05:15 Healing and Preparing for Battle0:14:18 Alerting the Group to the Presence of Enemies0:16:56 Uncertainty and Concern for Moore's Safety0:17:17 Useless Potion and Regrettable Life Choices0:21:18 The monsters dissolve as the gelatinous cube engulfs them.0:24:04 Lathander moves closer to the cube, but can't do much.0:27:39 Attempting to Topple the Gooey Cube with Hideous Laughter0:30:02 Narrowly Dodging Engulfment by the Gooey Cube0:32:20 Strategy: Fight at Range0:35:01 Adwale's Attack: Never Run from a Fight0:35:19 Unaffected Cube0:44:22 Confusion in the Battle0:47:28 Uncertain Direction and Intrigue0:50:32 Chucking a Dagger and Unfinished BusinessThis episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube. Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | PatreonMusic used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing GamesAdventure path used with permission: Home Page - GooeyCube Hosted on Acast. See acast.com/privacy for more information.
Desperate to save the lives of Vezzi and Smedley, the intrepid zatis race after the children, heedless of the danger. Finding both unmapped corridors and formidable enemies, the party once again divides itself to enable members to continue the pursuit.Meanwhile, one of our hantaz heroes comes face-to-face with a premonition once thought too fanciful to be real.0:03:34 Jericho's Brave Attempt to Save Vezzy Ends in Tragedy0:04:05 Jumping into the Crater0:07:28 Descending into the Labyrinthine Complex0:09:34 Following Smedley's Call into the Darkness0:15:10 The Echoing Voices in the Crevice0:17:23 Preparing for Battle and Strategy Discussion0:20:37 Confronting the Gamithians0:26:55 Nevitz's First Attack on the Viper0:28:16 A Bolt Strikes the Creature's Side0:29:42 Electrified Javelin Strikes the Gametheon0:33:09 Split Party and Gamithian Attack0:37:12 Adwale's Epic Sword Strike and Gamithian's Attack on Adewale0:39:35 Lathander's Direction Choice and Viper's Attack on Nevets0:42:30 Nevets Falls Unconscious and Gamithian Attacks Lathander0:45:17 Understanding Sneak Attack Rules and Dealing Damage0:48:27 Discovery: The Room with Two Gamithian Captors0:49:51 The Mysterious Arrival of the Green CubeThis episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube. Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | PatreonMusic used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing GamesAdventure path used with permission: Home Page - GooeyCube Hosted on Acast. See acast.com/privacy for more information.
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Visions: Veiled and Violent is a Dungeons and Dragons 5e actual play podcast that uses the Gooey Cube system following the Red Star Rising campaign. It is hosted by Copper Dragon Productions, a group of Table Top Role-players and storytellers who aim to create immersive and engaging stories. This podcast follows the adventures of five young members of the Blue Veil Troupe, a traveling carnival of the Hanataz people, who encounter various dangers and mysteries in the world of Zyathé. The podcast features masterful story-weaving, dynamic characters, innovative battles, and enchanting atmosphere, creating a portal to unexplored dimensions where bravery knows no bounds.Copper Dragon Productions is a new company created by longtime Army buddies, GM-Nate and Halfling-Steven. The cast of “Visions:Veiled and Violent” includes first-time streamers (long-time gamers) Phil and Dacota, along with semi-pro Twitch regular Kendra, and the larger-than-life personality DJ-Foxy. Their debu
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