
Free Daily Podcast Summary
by Twenty Sides
Most actual play podcasts ask for four hours. We'll take thirty minutes. Twenty Sides is a fast-paced, story-driven actual play Dungeons & Dragons podcast. No table talk, no rules lookups, no housekeeping — every episode is cut tight and ends somewhere you don't want it to. Expect buried history, bad decisions, and cliffhangers nobody at the table planned. Every campaign is a complete story with a real ending, and each one stands on its own. So you don't have to start at the beginning of anything — pick a campaign, start at its Episode 1, and you'll be caught up inside a weekend. Clean language throughout, so it works in the car, at work, or with the kids in the back.
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A bat flies into the tent, looks around, and flies back out. Nobody at the table thinks it was a bat. Twenty Sides is a fast-paced, story-driven actual play Dungeons & Dragons podcast. This is Campaign 3: Crownfall, Episode 39. This picks up the same night. Zalkum leaves them with one instruction, tell no one, and a reason to take it seriously that has nothing to do with devils and everything to do with who is running the outpost. Then the party sits in the dark and starts doing the arith...
They were inside the portal for an afternoon. Everyone at the outpost says they were gone four days. Twenty Sides is a fast-paced, story-driven actual play Dungeons & Dragons podcast. This is Campaign 3: Crownfall, Episode 38. No combat this week. The party gets back through the gate with Miller's hood pulled low and a deception check standing between him and being turned away, and then they go and fetch the one person at the outpost who might be able to explain what happened to his eye...
Three of them make it through the portal. One of them doesn't, and nobody notices until it's too late. The chapel fight ends here, and it ends strangely. The party has worked out the rule by now: every spirit they destroy adds another piece to the portal forming against the back wall, so the way out gets built one kill at a time. What they haven't worked out is what the spirits actually wanted. One of them sheds a tear before Annabel puts a dagger through its chest, and the table spends a mo...
The figures in the pews don't look hostile. They also don't look like they're coming to say hello. Twenty Sides is a fast-paced, story-driven actual play Dungeons & Dragons podcast. This is Campaign 3: Crownfall, Episode 36. Episode 35 ended on initiative being rolled in a dark chapel, before anyone had taken a single turn. This one opens with the party finding out what the spirits' tokens actually do — and it is not a blessing. What follows is a full episode of combat, and it's the st...
A thousand-year-old hymn finally tells the party what this place was really built for — and why the people who kept the watch never left. Twenty Sides is a fast-paced, story-driven actual play Dungeons & Dragons podcast. This is Campaign 3: Crownfall, Episode 35. The skeleton is down. Miller's eyes are still glowing blue. Before anyone can work out why, the party spots a faint light burning under a dead guard's armor — and it isn't the only one. In the barracks they find letters that were...
The fortress has given Annabel, Quinn, Miller, and Thelandor powerful new weapons—but every discovery comes with a price. After defeating the drowned soldiers and searching the ruined courtyard, the party studies a mysterious military map showing a large force moving toward the darkness at the center of this strange realm. The markings suggest failed assaults, identified anchor points, and something being contained deep within the grid. 🗺️🌑 Then Thelandor translates the word written at its ce...
The drowned soldiers are finally dead—but the fortress ahead may hold something even worse. Annabel, Quinn, Miller, and Thelandor continue their brutal first battle beyond the portal, surrounded by undead soldiers capable of draining away their maximum health. Already weakened by the creatures’ attacks, the party must finish the fight before the damage becomes impossible to recover from. ⚔️💀 Annabel strikes with her daggers. Quinn unleashes Eldritch Blasts at close range. Thelandor cuts throu...
The party has crossed the portal—and the new world immediately tries to kill them. Annabel, Quinn, Miller, and Thelandor barely have time to take in the strange landscape before drowned soldiers rise from the murky ground around them. Rusted blades swing, axes strike from behind, and every enemy carries an ability far more dangerous than its weapon: the power to drain the life directly from its target. 🌊💀 The battle quickly becomes a war of attrition. Annabel hurls daggers and drives wooden s...
Most actual play podcasts ask for four hours. We'll take thirty minutes. Twenty Sides is a fast-paced, story-driven actual play Dungeons & Dragons podcast. No table talk, no rules lookups, no housekeeping — every episode is cut tight and ends somewhere you don't want it to. Expect buried history, bad decisions, and cliffhangers nobody at the table planned. Every campaign is a complete story with a real ending, and each one stands on its own. So you don't have to start at the beginning of anything — pick a campaign, start at its Episode 1, and you'll be caught up inside a weekend. Clean language throughout, so it works in the car, at work, or with the kids in the back.
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