Today, Explained

Everything is gambling now

September 25, 2026·25 min·4-min readnarrativenews
Podzilla Summary (4 min)
TLDR
The episode explores how live shopping apps like WhatNot, designed with gamified and psychologically addictive mechanics, have led to extreme financial losses and behavioral addiction in users, drawing comparisons to gambling and Skinner Box principles used in mobile gaming. It reveals ho

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Mentions

Books, people, and resources mentioned in this episode.

People

Sean HardingHannah KrugerGrant LaFontaineVernon Silver

Companies

WhatNotEpic Games

Products & Tools

Monopoly GoSubway Rat

Topics

AddictionArtificial IntelligenceGamingInvestigative JournalismLong Form JournalismTech News

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