
Free Daily Podcast Summary
by MisoxShiru
A bi-weekly podcast featuring KallTorak and DEADRABB1T discussing all things Path of Exile 2
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aer0 joins the podcast this week and we get into some real talk about where the Atlas endgame still falls short.We open with aer0's take on the PoE1/PoE2 cycle and get into a genuinely interesting debate about what actually counts as a league starter, plus a deep look at how strong Disciple of Varashta really is. From there we dig into the Atlas endgame rework and why the Atlas Tree still doesn't offer much real choice, the state of the Tablet market, and some Tablet loadout and inventory gripes that have been bugging us. We also talk about whether the community has gotten too "div-per-hour" brained, run through Cities, Delirium, and Expedition, and get into why Ritual still has issues. We close out with a discussion on league fatigue and burnout, the grind to level 100, and whether anyone actually farms the game's alternative content anymore.
Dreamcore joins the podcast this week to talk through everything coming out of Gamescom and the big question looming over the game: is PoE 2 actually ready for release?We start with a Gamescom recap and dig into the new Sword and combo gameplay before getting into the bigger systemic stuff — Uber boss design, gear variance, and how gem levels stack up against caster scaling. From there we get into whether uniques or gem levels matter more right now, recent standout uniques like Constricting Command, and what lessons PoE 2 should be taking from PoE 1's approach to defenses. We also dive into the "campaign sucks" debate, campaign restrictions and respecs, crafting bench access, the ongoing Artificer's Orb shortage, and changes to Ritual, Gas Grenade, Trial of Chaos, and Expedition. We close it out with league starter recaps, a full breakdown of the new Atlas Point system, viewer comments, and this week's Build of the Week.
Fresh off qualifying for ExileCon, GuyThatDies joins the podcast to break down the campaign speedrunning meta and everything that got him there.We get into the grenades-to-Twisters swap that won him his qualifier, a full history of the campaign speedrun meta, and his ranking of the fastest league starters this patch. From there we dig into secret tech in Grenades vs. Twisters, the Earthquake twink build, and why nobody ascends early when speedrunning. Guy also gets into the debate around race rules, permadeath, RNG, and freezing balance changes before ExileCon, plus his advice for casual players who just want faster campaign clears. We round it out with balance talk on Pounce and Wolf Form's dodge-roll exploit, a hot take on complaining vs. just playing the game, and this week's Build of the Week featuring Orb of Storms and Plasma Blast.
Patch 0.5.5 is finally here... and there's a LOT to talk about.In Episode 58 of The Path 2 Exile Podcast, we break down everything revealed in Patch 0.5.5, discussing what we think GGG absolutely nailed, where the update fell short, and what it means for the future of Path of Exile 2.Rabbit also shares his experience attending Gamescom 2026, giving us some behind-the-scenes insight into the event before we dive into the patch itself.We spend a good portion of the episode discussing the highlights of Patch 0.5.5, followed by an equally in-depth conversation about the parts of the update that left us disappointed. We also put on our tinfoil hats to discuss whether GGG originally planned to reveal Swords during the livestream, or if the Gamescom leak may have changed their plans.From there, we speculate about the future of Path of Exile 2, including whether Swords and the Duelist will be the only new additions at Version 1.0, discuss Mark's recent comments on the state of Tablets, share our first impressions of Swords and the Duelist, and finish with a deep dive into one of the most iconic melee skills in ARPG history—Cyclone.
Path of Exile 2 is heading to Gamescom 2026, and with a new reveal on the horizon, the big question is: what exactly is GGG going to show us?In Episode 57 of The Path 2 Exile Podcast, we're joined by Lolcohol and BlazeworksTV to make our predictions for the upcoming Gamescom reveal and discuss what could be next for Path of Exile 2 as we move beyond Patch 0.5.Before getting into our Gamescom predictions, we catch up with Lolcohol and talk about his recent challenge runs, how we approach PoE build guide formats, and the huge variety of league mechanics that Path of Exile has accumulated over the years. We also discuss Mirage and the new Wisp Strongbox mechanic — including whether it's strong enough that a nerf is inevitable.We then look back at Patch 0.5 and the current state of crafting, including the removal of Omen of Corruption and how crafting has evolved throughout the patch.From there, it's prediction time. We discuss what we think GGG could reveal at Gamescom 2026, what we want to see from Patch 0.5.5, and where Path of Exile 2 could be heading as we get closer to its eventual full release.Finally, we tackle two major endgame discussions: whether the Level 100 grind is too difficult in PoE 2 and our biggest problems with the current implementation of Expedition.
How do experienced Path of Exile 2 players actually make their own builds? Where do they start, what do they prioritize, and how do they know when a build is "finished?"In Episode 56 of The Path 2 Exile Podcast, we're joined by @FunkehChicken , one of the most respected build creators in the Path of Exile 2 community, to dive deep into the process behind making successful builds.We kick things off by discussing our recent experiences in Hardcore, Trade, and Solo Self-Found, including whether Async Trade has ultimately been a positive addition to PoE 2 and how our first Hardcore deaths have shaped the way we approach the game.The heart of the episode focuses on build creation. We discuss how we actually design our builds from the ground up, the differences between creating builds for Softcore versus Hardcore, what players should realistically expect from a "budget build," and the constant balancing act between maximizing damage and investing in defenses.We also talk about the unique challenges of creating build guides in Hardcore, why communication can sometimes be one of the hardest parts of content creation, react to community hot takes, and finish with another round of Comments of the Week.
In Episode 55 of The Path 2 Exile Podcast, we're joined by @Timmy_P_onTwitch to talk all about Timmy's Hardcore (THC) League, Hardcore, Solo Self-Found, and how these different ways of playing can completely change your experience with POE 2.We catch up with Timmy and discuss the idea behind THC League, what makes Hardcore exciting, and why everyone approaches Hardcore differently. We also talk about Miso's recent experiences playing PoE 1 and HCSSF, and how removing trade changes the way you think about progression.A big part of the discussion revolves around Solo Self-Found and item progression. When you can't simply buy the gear or upgrades you need, ground loot suddenly becomes much more meaningful. However, that also exposes some of the weaknesses of SSF progression, including how scarce important early-game resources like Runes can feel.Later, we get into the current state of Leech and Ascendancy balance, before looking ahead to Patch 0.5.5 and discussing our predictions, wishlist, and what we'd like to see GGG address with the next update.
Has Path of Exile 2 become more about gambling than grinding?In Episode 54 of The Path 2 Exile Podcast, we're joined by @Redvilespoe to discuss whether Path of Exile 2 is starting to feel like a casino, with more and more systems revolving around RNG and high-risk, high-reward mechanics.We also cover the recent Atlas Master nerfs, the new crafting augments, inflation and RMT, the POE 1 & POE 2 league cycle, leveling to 100, and much more.
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