
Episode 152: John Goodson (Part 1) John Goodson is a model maker and digital artist who spent more than three decades at ILM. His credits span The Rocketeer, Star Trek: First Contact, the Star Wars prequel trilogy, Rogue One, and most recently The Mandalorian and Grogu. In this first of two episodes, I talk to John about his lifelong obsession with spacecraft and model-making, how he got to ILM, what the model shop was like at its peak, and the craft philosophy that has defined his career. In this episode:Growing up obsessed with Lost in Space, Star Log, and the making-of books that shaped his ambitionsWriting letters to ILM at age 14 — and getting politely told to stopHow a childhood friendship and a homemade recreation of the Battle of Hoth eventually led to his first visit to ILMThe advice that sent him back to finish school — and why it was the right callGetting hired for one week on Body Wars and spending the first three days hiding in the model shop hoping nobody would noticeWhat the ILM model shop culture was like at its peak, and what he absorbed from Bill George, Lorne Peterson, Larry Tan, and the rest of that teamThe 18-foot Titanic model for Ghostbusters II and learning to just start buildingThe 33-foot Hindenburg for The Rocketeer — eight months of construction, a night shoot at a decommissioned Air Force base, kerosene running out of the holes, and a cherry picker at 25 feetThe pasta trick, pancake syrup, and other unexpected materials that found their way into ILM shotsWatching the digital wave arrive and feeling like parts of the machine were being taken awayThe transition to digital model-making and eventually finding his footing with MariWhat it felt like to return to physical model-making for The Mandalorian — and what was hardest about working without the model shop around himThe mechanical language of spacecraft: why weathering works, what Star Crash got wrong, and the disposable camera exercise that taught a kit-bash class to see the real world differentlyHow the Razor Crest started as a 3D-printed assembly that couldn't survive construction — and what he did about itPart two is coming soon...This podcast is completely independent and made possible by listener support. If you’d like to help me keep making these episodes, you can join my Patreon community here: https://patreon.com/jamiebenning Watch more on YouTube:Check out the Filmumentaries YouTube channel for behind-the-scenes clips and extra content: https://youtube.com/filmumentariesAll my links
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Ep 151 | Ian Hunter - VFX Supervisor on Cameron, Burton and more

150 David Dozoretz - Pre-vis Pioneer, VFX Supervisor and Director

149 Craig Caton-Largent - Puppeteering Raptors, Caring for ET & Co-Founding Digital Domain

148 - Jim Davidson - Model Maker
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