
Karrie Shao chats with Mega Crit Games Co-Founder Casey Yano. Together they discuss developing the Slay the Spire series which helped kick off the deckbuilder genre; design pillars and an emphasis on clear information; how streamers picking it up lead to its meteoric rise; what they added to the formula in Slay the Spire II and how they implemented coop; how they parse feedback; and what happened when they upset a large portion of their Chinese audience. This episode is supported by Xsolla iam8bit Episode Host: Karrie Shao Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
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