
Adam Orth chats with Mateusz Michalak (CEO & Co-Founder) & Mateusz Lechowski (Narrative Director) from Fumi Games about their studio debut title, Mouse: P.I. For Hire. Together they discuss the origins of the studio being based around animation with no game dev experience; the inspirations and development of Mouse: P.I. For Hire; developing the rubber-hose animation and it's importance to the setting; how the black and white art style made it difficult to find a publisher; the pre-World War II setting and parallels to modern conflicts; and balancing the serious and comedic elements within the narrative. This episode is sponsored by: Xsolla Episode Host: Adam Orth Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
Podzilla Summary coming soon
Sign up to get notified when the full AI-powered summary is ready.
Free forever for up to 3 podcasts. No credit card required.

Housemarque's Gregory Louden on Saros, Narrative and Game Design

Mewgenics: From Flash Games to Cat Armies with Edmund McMillen & Tyler Glaiel

How Mixtape Tells a Coming of Age Story via Music with Johnny Galvatron

Re-release: Bioshock Creator Ken Levine on Judas, Writing and Narrative in Games
Free AI-powered recaps of Game Maker's Notebook and your other favorite podcasts, delivered to your inbox.
Free forever for up to 3 podcasts. No credit card required.