
Free Daily Podcast Summary
by Dave Jackson
A video games podcast where Dave Jackson and guests break down and discuss the games they play. Each episode looks at one game in depth, focusing on mechanics, story, music and other aspects, with no spoilers until a clearly marked spoiler wall in the middle.
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Support my work on Patreon- https://patreon.com/realdavejackson Discord, Socials and more- https://linktr.ee/talesfromthebacklog Five whole years of Tales from the Backlog! Here's a mailbag episode to celebrate, and I really appreciate everyone who wrote in questions on Discord and Patreon! Guest info: Matt aka Stormageddon (they/them) Check out all of Matt's work https://djstormageddon.com/ Follow on Bluesky https://bsky.app/profile/djstormageddon.com TIMESTAMPS 0:00 Podcast Start 0:21 Introductions 2:51 Recapping Five Years 9:53 Balancing Playing for "Work" vs "Fun" 13:17 Dropping Games I Don't Enjoy? 19:01 Organizing and Juggling Podcast Work 24:40 Working Through Self-Doubt 28:50 Has My Relationship With Gaming Changed? 31:48 Games I Want on the Show But "Can't" 34:00 Most Memorable Games on the Show 36:20 Episodes I'd Approach Differently 38:00 Pleasant or Unpleasant Surprises 40:58 How Do I Pick Guests? 43:42 I'm Not Sick of This or Burnt Out Yet? 46:20 Things I've Learned 49:16 Books that Influenced Our Approach 53:14 Keeping Track of Progress in Multiple Games 54:41 What Have I Learned from Guests? 56:50 Have I Gained an Appreciation for a Genre? 1:00:45 What Year Have I Covered Most? 1:02:46 Games I Love That Wouldn't Make Good Episodes? 1:05:29 Advice for Our Past Podcasting Selves 1:09:40 Patron Thank-You Break 1:11:31 Keaton's Alien Zoo Question 1:15:06 Reigniting Passion for Gaming 1:21:12 Easiest or Hardest Difficulty Curse 1:23:11 Backlog Games We'll Never Play 1:25:50 Non-Gaming Lightning Round 1:52:12 Matt's Work on "Fun" and Games & Reignite Music used in the episode: Dance Party! (Bayonetta 3 OST- Masahiro Aoki) The Hideout (808 Mix) (Hi-Fi RUSH OST- Shuichi Kobori) Goal (Astro Bot OST - Kenneth C. M. Young) Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Support my work on Patreon- https://patreon.com/realdavejackson Discord, Socials and more- https://linktr.ee/talesfromthebacklog I somehow missed Alan Wake along the way. I remember playing the AWE DLC in Control, watching Alan's face superimposed on the screen, thinking "who the hell is this guyOHH Yeah okay they did those games too". I knew I'd need to play Alan Wake at some point, and here we are. This game is not good, but it's a hell of a lot of fun to talk about. Hope you enjoy the discussion! As always, no spoilers for a while- enjoy! Guest info: Nick Coffman (he/him) Check out GG Tribune https://ggtribune.com/ Check out Hollywood Time$ https://www.hwoodtimes.com/ Listen to Stand N' Watch https://www.hwoodtimes.com/podcasts Follow on Bluesky https://bsky.app/profile/nickcoffman.com TIMESTAMPS 0:00 Podcast Start 0:18 Introductions 4:30 Our Histories with Alan Wake and Remedy 7:58 Top-Level Thoughts About Alan Wake 12:57 Story Setup and Alan the Writer 21:01 Stephen King and Art Come to Life 29:24 Twin Peaks and Presentation 38:58 Gameplay and Combat 58:49 Metanarrative Fiction and the Creative Process 1:03:16 Sound and Music 1:08:28 Miscellaneous Thoughts 1:12:46 Who Should Play Alan Wake? 1:21:34 Nick's Writing and Podcasts 1:27:50 Spoiler Wall and Patron Thank-Yous 1:30:05 Spoilers- What Happens 1:43:46 Spoilers- Art, Artists and Creativity 2:01:17 Spoilers- The Signal & The Writer 2:09:51 Spoilers- More Noteworthy Stuff Music used in the episode is credited to Petri Alanko unless otherwise noted. Tracks used: Main Menu, Welcome to Bright Falls, Generic Battle 15, Children of the Elder Gods (Poets of the Fall), Manuscript, War (Poets of the Fall), Tom the Diver Check out Dave on Geeks & Grounds discussing Look Outside: https://geeksandgrounds.com Check out Dave on Date With Us discussing Doki Doki Literature Club: https://datewith.us Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Support my work on Patreon- https://patreon.com/realdavejackson Discord, Socials and more- https://linktr.ee/talesfromthebacklog Longtime listeners of the show will agree with me here when I say- I never thought this day would come. Resident Evil 7: Biohazard (Capcom, 2017) always seemed like it would be too scary for me, and I would never play it as a result. But, I said the same thing about Resident Evil 4, so here we are. Not only did I play Resident Evil 7, I had my eyes open enough of the time to remember stuff and bring it to the podcast! I hope you enjoy the discussion I had with Baron Jones of LV1 Gaming. As always, no spoilers for a while- enjoy! Guest info: Baron Jones (he/him) Check out LV1 Gaming https://lv1gaming.com/ Check their YouTube channel https://www.youtube.com/@LV1Gaming20 Follow on Bluesky https://bsky.app/profile/baronj67 TIMESTAMPS 0:00 Episode Start 0:19 Intros 4:02 Our Histories with Resident Evil 9:52 Top-Level Thoughts 18:09 Story Setup and Meet the Bakers 31:56 Ethan, Disempowerment and Tension 43:06 First-Person Perspective and Presentation 50:20 A Stressful, Uneven Ride 58:27 Boss Fights and Flowers for Level Design 1:08:14 Who Should Play? 1:10:34 LV1 Gaming 1:17:16 Spoiler Walls and Patron Thank-Yous 1:19:03 Spoilers- Jack's Domain 1:35:54 Spoilers- Marguerite's Domain 1:44:35 Spoilers- Lucas' Domain 1:50:34 Spoilers- The Boat House, The Choice & The Story Shift 2:09:28 Spoilers- Ending Sequence Music used in the episode is credited to Akiyuki Morimoto, Satoshi Hori, Miwako Chinone, Brian D'Olivera and Cris Velasco. Tracks used: Go Tell Aunt Rhody, A Loving Message, Welcome to the Family, Safe Room, Garage, The Choice- Love Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Support my work on Patreon- https://patreon.com/realdavejackson Discord, Socials and more- https://linktr.ee/talesfromthebacklog For some, the halcyon days of PC gaming involved D&D-based RPGs with unwieldy UI and gauntlet-shaped mouse cursors, and that is precisely what SKALD: Against the Black Priory (High North Studios, Raw Fury, 2024) is calling back to with its mix of sword-and-sorcery fantasy and cosmic/Lovecraftian horror. It's well-worth your time if you're nostalgic or even curious about that era of RPGs, while not being nearly as obtuse or and without relying on advance knowledge of early D&D systems. This episode's guest, Phil Morgan, has an extensive history with that bygone era of CRPGs, even appearing on this podcast to discuss the original Baldur's Gate, so we had a great conversation here. As always, no spoilers for a while- enjoy! Guest info: Phil Morgan (he/him) Listen to Deleted Saves https://creators.spotify.com/pod/profile/deleted-saves/ Check out Phil's art: https://philmorganart.com TIMESTAMPS 0:00 Podcast Start 0:18 Introductions 6:02 Our Histories with SKALD and Its Inspirations 10:11 Top-Level Thoughts about SKALD 18:15 Story Setup 22:13 Pixel Art and Writing 30:43 Subverting D&D Tropes 37:29 Role-Playing 48:38 Combat 56:54 Controller vs Mouse/Keyboard 1:04:54 Music and Sound 1:09:35 Closing Thoughts and Who Should Play? 1:13:48 Deleted Saves and Westland 1:18:37 Spoiler Wall and Patron Thank-Yous 1:23:08 Spoilers- Early Game Quests 1:38:27 Spoilers- Horryn 1:47:37 Spoilers- Firgol 1:57:06 Spoilers- The Story Expands 2:07:04 Spoilers- Ending Sequence and Thoughts Music used in the episode is credited to Surt R. Tracks used: Against the Black Priory, The Curse of Knowledge, Sellsword's Honor, Horryn's Plight, Shores of Idra, Tomes Bound in Skin, Bane of the Starstrider Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Support my work on Patreon- https://patreon.com/realdavejackson Discord, Socials and more- https://linktr.ee/talesfromthebacklog Everyone's got that game, book, movie, etc that a longtime friend has been recommending for years, decades or more and you just haven't quite gotten around to it. One of those for me and one of my oldest friends was Telltale's series of games based on The Walking Dead. For many reasons, despite believing that the games would be good, I just waited a wild amount of time to finally give them a shot, and hey- we did it! And I brought that friend back onto the podcast to give season one the deep dive treatment. As always, no spoilers for a while- enjoy! Guest info: Aaron Angle (he/him) Check out A Top 3 Podcast https://atop3podcast.fireside.fm/ TIMESTAMPS 0:00 Title Card 0:35 Introductions 5:19 Our Histories with The Walking Dead 9:21 Top-Level Thoughts about The Walking Dead 13:57 Story Setup, Characters, Tone 27:21 Choices and Consequences 46:19 Puzzles and QTEs 51:18 Art, Music and Sound 1:01:46 Who Should Play? 1:04:14 A Top 3 Podcast 1:07:23 Spoiler Wall and Patron Thank-Yous 1:09:06 Spoilers- Episode 1 1:25:35 Spoilers- Episode 2 1:40:23 Spoilers- Episode 3 1:56:01 Spoilers- Episode 4 2:11:09 Spoilers- Episode 5 Music used in the episode: Clementine, Twist of Fate, Terror Mysterious, Folk Loop, Mother and Son, The Guantlet, Jewelry Store Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Support my work on Patreon- https://patreon.com/realdavejackson Discord, Socials and more- https://linktr.ee/talesfromthebacklog Games gather reputations for a variety of reasons, but one of the most unique among those are the games that are so hard to purchase that above all, they have a reputation for being expensive. Panzer Dragoon Saga (Team Andromeda, Sega, 1998) is one of the top examples of that phenomenon nowadays, after only tens of thousands of English-language copies were pressed, Team Andromeda was shuttered quickly after the game's release and Sega now claims to have lost the source code. All of this may leave you wondering...what is Panzer Dragoon Saga like as a game? I was certainly left wondering that, and Chris Coplien of Retro Hangover was up for the task of discussing the game behind the massive price tag. As always, no spoilers for a while- enjoy! Guest info: Chris Coplien (he/him) Check out Retro Hangover https://linktr.ee/retrohangover Follow on Bluesky https://bsky.app/profile/retrohangover.bsky.social TIMESTAMPS 0:00 Start 0:24 Introductions 5:13 Our Histories with Panzer Dragoon Saga 13:16 Top-Level Thoughts 20:41 Story Setup and Worldbuilding 28:16 Pacing and Storytelling 33:41 Visual Presentation 39:04 Music 43:05 Combat 1:07:41 Exploration and Side Quests 1:16:37 Who Should Play? 1:20:12 Retro Hangover Podcast 1:24:40 Spoiler Wall and Patron Thank-Yous 1:26:37 Spoilers- Setting the Stage 1:42:26 Spoilers- Some Big Themes 1:51:53 Spoilers- A Philosophical Dilemma 1:59:16 Spoilers- Uncovering a Very Familiar Trope 2:17:28 Spoilers- Revisiting the Dilemma and Ending Music used in the episode is credited to Saori Kobayashi and Mariko Nanba. Tracks used: Behold the Precious Wings, A Premonition of War, Metamorphosis 1, Atolm Dragon, Rest, Area 3 Background, Wandering, Breath of Life Panzer Dragoon Story and Lore Walkthrough https://youtu.be/BVc7QxiAO1k Max Derrat's Development History Video: https://youtu.be/sIqM80qEY8s Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Support my work on Patreon- https://patreon.com/realdavejackson Discord, Socials and more- https://linktr.ee/talesfromthebacklog One of these days it was bound to happen, the remake announcement solidified it- it's time to give The Legend of Zelda: Ocarina of Time (Nintendo, 1998) the Tales from the Backlog treatment. This was Dave's favorite game for decades and is still by far one of the most influential games in his life, but this was the first time in a while that he had played all the way through it. Join Dave and special guests Gooey and McKenna of Flashback 64 for the deep dive. As always, no spoilers for a while- enjoy! Guest info: Gooey (they/he) and McKenna (she/her) Check out Flashback 64 https://flashback64.com/ Follow on Bluesky http://bsky.app/profile/flashback64.com TIMESTAMPS 0:00 Podcast Start 0:16 Introductions 7:48 Our Histories with Ocarina of Time 12:10 Top-Level Thoughts 18:50 Story Setup, Storytelling and Cinematography 31:57 Navi and Handholding 36:26 Combat 42:16 The N64 Controller 46:41 "The Zelda Formula" and Exploration 57:50 Dungeons and Complexity 1:12:56 Visual Flourishes and Art Design 1:25:41 Our Hopes for the Remake 1:35:33 Soundtrack 1:45:50 Re-Evaluating Childhood Favorites and Who Should Play? 1:57:48 Flashback 64 2:05:29 Spoiler Wall and Patron Thank-Yous 2:07:06 Spoilers- The Water Temple Is Good 2:30:08 Spoilers- Favorite Temples and Ganon's Castle 2:35:12 Spoilers- Sheik and More Temple Talk 2:47:48 Spoilers- A Theory for the Remake Music used in the episode is credited to Koji Kondo. Tracks used: Title Theme, Kokiri Forest, Saria's Song, Forest Temple, Kakariko Village, Hyrule Field, Gerudo Valley, Zora's Domain, Zelda's Theme Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Support my work on Patreon- https://patreon.com/realdavejackson Discord, Socials and more- https://linktr.ee/talesfromthebacklog When we talk about older games, we often use phrases like "this holds up!" or "this hasn't aged well!", but what do we mean when we say stuff like that? What do they hold up against? What aspects age well or poorly? Are there better ways to convey our thoughts? To help me dig into this, I've brought Patrick and James from the Retro Spectives Podcast back to the show. Hope you enjoy the discussion! Guest info: Patrick Arthur (he/him) and James Tuerlings (he/him) Check out Retro Spectives podcast https://rspodcast.net TIMESTAMPS 0:00 Episode Start 0:22 Introductions 2:50 Topic Introduction 10:00 Why Do We Say Things Have Aged Poorly? 54:36 Patron Thank-Yous 56:29 Does This Hold Up? 1:39:07 Conclusions and Wrap-Up 1:57:59 Retro Spectives Podcast Music used in the episode: Bloody Tears (Castlevania II: Simon's Quest)- Kenichi Matsubara, Satoe Terashima Save Theme (Resident Evil (2002))- Shisaku Uchiyama, Makoto Tomozawa, Misao Senbogi Ending Theme (Dragon Warrior)- Koichi Sugiyama Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
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A video games podcast where Dave Jackson and guests break down and discuss the games they play. Each episode looks at one game in depth, focusing on mechanics, story, music and other aspects, with no spoilers until a clearly marked spoiler wall in the middle.
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