
Today, we check in with Em Acosta, a game designer known for games like Exile and Crescent. They’re heavily involved in the industry, with a lot of writing credits on all sorts of games, and they’ve just started a blog. Our focus is on the process of game-making. There are so many factors that go into making anything creative, and especially so in the TTRPG space. Em talks about how their process has changed over the years, the importance and complexity of playtesting and interacting with public space, and unique ways to play and consume relationships in gaming. It’s a personal and engaging interview that touches on the larger processes of game writing. Check out Em Acosta at the links below:Buy their books on Mythworks or Itch.ioCheck out their Bluesky!And their new blog! Show Mentions:Bluebeard’s BrideDungeon WorldPowered By the Apocalypse Girl By MoonlightBlades in the DarkNeverlandQuestDIE RPGPractical Anarchism - Shuli Branson1000-Year-Old VampireIon Heart PluribusParadise************************************Support the show for as little as $1 a month: Add this to the end of your link on DriveThruRPG to support the show: ?affiliate_id=1044145Example: https://preview.drivethrurpg.com/en/product/397612/Court-of-Blades--Scandal-Forged-in-the-Dark?affiliate_id=1044145Check out our live-streaming content on Twitch Don't miss our RPG Actual Plays, tutorials, and gaming content on YouTube Listen to an excellent board game podcast Go to the Writer's Room for 7th Sea Adventures!Check out the great games from A Couple of Drakes:Listen to Tales of the ManticoreFollow us on Facebook, Follow on BlueSky
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