
In this episode, Scott Hanselman and Mark Russinovich talk about gaming, from the countless hours they’ve spent playing over the years to why they gravitate toward very different types of games. Scott makes the case for immersive single-player experiences like Crimson Desert, while Mark explains why Battlefield is his go-to for switching his brain off. Along the way, the conversation turns to the future of AAA games, AI-generated content, and whether knowing something was created by AI changes how we value it. Takeaways: Different games serve different purposes for each player Can AI-generated games deliver the same value as something created primarily by people Does knowing the work and craftsmanship behind a game changes the experience Who are they? View Scott Hanselman on LinkedIn View Mark Russinovich on LinkedIn Watch Scott and Mark Learn on YouTube Listen to other episodes at scottandmarklearn.to Discover and follow other Microsoft podcasts at microsoft.com/podcasts Produced by Hangar Studios Hosted on Acast. See acast.com/privacy for more information.
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