
Recorded at Metatopia 2024 Presented by Jason Pitre Over the last decade, board game designers have recognized the need to have additional, procedural-driven opponents for challenge the players. The term "Automa" was coined in the 2013 game "Viticulture" by Stonemaier Games. In this panel, we will discuss the basics on how to design such procedural foes and share some advice on how to include them in your own games.
Podzilla Summary coming soon
Sign up to get notified when the full AI-powered summary is ready.
Free forever for up to 3 podcasts. No credit card required.
Free AI-powered recaps of RPG Design Panelcast and your other favorite podcasts, delivered to your inbox.
Free forever for up to 3 podcasts. No credit card required.