
Hello and welcome to season nine of Retrograde Amnesia, featuring Skies of Arcadia. In the first (of three) background/information episodes, we'll be talking about the game as it relates to shipping on two GD-ROMs, refusing to appear on modern digital storefronts, becoming crushed by reality, combining World War I & II military ships with the Age of Discovery, communicating with wind, citing influence from Laputa: Castle in the Sky and Dragon Quest III, building the world around six colors, refusing a travel budget, blatantly referencing Moby Dick and Robinson Crusoe, forming the Hottie Production Committee, dynamically adjusting the music, eliminating baby talk, "throwing away the Japanese text," and un-mysterying the misdirection. Realism may not be acceptable for an RPG just yet. 00:00:00 Lost Time 00:01:55 Intro 00:02:54 What Is This 00:04:47 Release Information 00:09:31 How to acquire and play Skies of Arcadia in 2026 00:12:13 Atsushi Seimiya 00:18:15 Shuntaro Tanaka 00:27:20 Reiko Kodama 00:49:31 Soundtrack 00:53:37 Localization 01:03:28 Unsubstantiated Claims 01:09:04 Real Net 01:14:09 Outro Patreon: patreon.com/retroam Bluesky: @retrogradeamnesia.bsky.social YouTube: www.youtube.com/@RetrogradeAmnesia E-Mail: podcast@retrogradeamnesia.com Website: www.retrogradeamnesia.com
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