
Welcome back to the monthly design diaries series of 2026 where I am holding myself accountable toward putting out more games. We're back to talk more Gardens of Rust, the post-catastrophe survival and community rebuilding game by myself and Christian from the DMs After Dark. This is the final episode of this series for Gardens of Rust and it goes over the Community Phase of the game; when the PCs return back to their small settlement of survivors in the Rust, play zooms out and the players make decisions from a community-wide perspective. Based on the Comm's stats, the players have a limited number of actions to handle issues facing the community, make progress on forward-looking projects, enjoy moments when they can be enjoyed, and more, which in turn inform the goals of the next PC-focused Player Phase. Please email or join the DMs After Dark Discord server to tell me about the kind of character you'd make for a post-collapse game so we can make it together! I want to start playtesting this game more with new players, so maybe we can set something up on the Discord. ----more---- Join the DMs After Dark Discord! I made a Ko-Fi if you feel absurdly generous and want to help cover podcast hosting costs & all the upkeep. I'm still working on whether I want to offer anything special over there or just give my extreme gratitude (maybe some stickers or something in the mail) to those who donate, but no pressure whatsoever :) Where to Follow Rene Plays Games: LinkTree | BlueSky | Threads | Instagram | Facebook | DMs After Dark Rene's Games: MECH | MECH Cities 2 | One Last Quest | I Know I Know You, But I Don't Know How... email: RenePlaysGamesPod@gmail.com Music in the Episode (in order of appearance): Rene Plays Games Theme written & produced by Dan Pomfret | @danfrombothbands
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