PW Podcast

Prototyping with simple on-screen elements

March 6, 2026·6 min
Episode Description from the Publisher

I'm diving into why starting with simple on-screen elements is crucial for app and game development.On a recent live stream, I worked on my UFO cow-abducting Roguelike using basic cubes and shapes instead of fancy graphics. This approach lets me focus on core features, workflows, and how the game actually feels to play.Once I validated the concept and mechanics, I started replacing those simple elements with polished assets.Skip the six-hour button design sessions early on—prioritize functionality first, and you'll be amazed at your progress. ★ Support this podcast on Patreon ★

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