
I'm diving into why starting with simple on-screen elements is crucial for app and game development.On a recent live stream, I worked on my UFO cow-abducting Roguelike using basic cubes and shapes instead of fancy graphics. This approach lets me focus on core features, workflows, and how the game actually feels to play.Once I validated the concept and mechanics, I started replacing those simple elements with polished assets.Skip the six-hour button design sessions early on—prioritize functionality first, and you'll be amazed at your progress. ★ Support this podcast on Patreon ★
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