
Can a puzzle platformer with a unique mechanic, a resilient protagonist, and a gorgeous synth and cello soundtrack empower you to be a force for good in the world? Creator Kip Henderson thinks so, recounting the story of the game's development, and how the idea for Taria and Como evolved over the years, and tossing a slipper into the air led to the game's fun and challenging grapple mechanic! Plus, composer Jesse Haugen joins us to talk about why he had to rethink his original soundtrack due to Playdate's specific audio quirks.
Podzilla Summary coming soon
Sign up to get notified when the full AI-powered summary is ready.
Free forever for up to 3 podcasts. No credit card required.
Free AI-powered recaps of Playdate Podcast and your other favorite podcasts, delivered to your inbox.
Free forever for up to 3 podcasts. No credit card required.