
The MXD crew dives deep into the World-making, Architecture, and game design of the viral Bungie video game Marathon with special guest Joseph Cross, art director behind the game’s bold and polarizing visual identity.We explore how Marathon’s aesthetic—what Cross calls “graphic realism”—blends architecture, product design, branding, and visual culture into a unified world. From construction-site graphics and industrial materials to high-fashion references like Virgil Abloh, the conversation unpacks how seemingly banal elements (drywall, tape, logos, thresholds) become powerful design language. The episode also connects these ideas to contemporary architecture, including parallels to Rem Koolhaas and OMA, where unfinished details and graphic systems reshape how we read buildings.We also get into:How video game worlds are designed like coherent architectural systemsWhy fan culture, cosplay, and screenshots are reshaping authorshipThe role of graphic design studios in world-buildingThe tension between aesthetic clarity vs. gameplay confusionWhy great design might need to be polarizing to matterThis is a conversation about architecture beyond buildings—where games, media, and design culture collide to shape how we see and understand space today.
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The Drawings We Make for Ourselves | Narrative, Identity & Storytelling in Architecture

Ep. 34 Image and Storytelling in Architecture with Dr Rebecca McConnell.

Ep. 33 Drawing New Worlds; with Gary Polk!

Ep. 32 Designing With Models! & Mysterious Architectural Objects with Ryosuke Imaeda!
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