
One of the important parts of doing Magic design is coming up with things players haven't seen before, but how much innovation is the right amount? In this podcast, I talk all about that issue.
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#1382: What Went Wrong – March of the Machine: The Aftermath

#1381: Reality Fracture Design with Yoni Skolnik

#1380: Atogs

#1379: Fresh Out of Design – Reality Fracture
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