
Free Daily Podcast Summary
by Laying Down The Lore
Join Dhar, Cral & Ben in this informative, irreverent, and largely irrelevant Warhammer Old World lore podcast.
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In our Warhammer Old World lore dive episode 96, we explore the Skinks, the small but remarkably adaptable servants who form the living foundation of Lizardmen civilisation. While the Slann contemplate the Great Plan, the Saurus wage war and the Kroxigor provide raw strength, it is the Skinks who keep the temple-cities functioning—serving as priests, administrators, scribes, artisans, hunters, beast-handlers, scouts and soldiers. We examine their strange spawning, language and society before exploring exceptional varieties such as the near-invisible Chameleon Skinks, Sotek’s aggressive Red-Crested Skinks and the mysterious fork-tailed Oracles. Finally, we look at their mastery of Lustria’s beasts and legendary figures including Tehenhauin, Oxyotl, Tiktaq’to and Tetto’eko, revealing how Skink initiative has repeatedly changed Lizardmen history. Show ImagesChat with us on DiscordPatreonMerchandiseQuartermasterListen Ad-FreeTheme Music
In our Warhammer Old World lore dive episode 96, we explore the Lizardmen of the Southlands, the isolated eastern survivors of a civilisation created when Lustria and the Southlands were still joined. Cut off from their Lustrian kin by the loss of ancient geomantic links, cities such as Zlatlan have spent millennia interpreting the Great Plan independently, preserving unusually complete Sacred Plaques even as their Slann and Saurus populations dwindled. We examine how necessity transformed their society, with martial Skinks and Horned One cavalry assuming roles normally filled by Saurus, while expeditions venture into Nehekhara and beyond to recover stolen relics. From wars with Clan Pestilens and encounters with Araby and Cathay to mysterious ruins claimed by the undead, the Southlands reveal a distinctly different branch of Lizardmen civilisation. .Show ImagesChat with us on DiscordPatreonMerchandiseQuartermasterListen Ad-FreeTheme Music
In our Warhammer Old World lore dive episode 95, we explore the Spawning Pools and Sacred Spawnings of the Lizardmen, revealing how the mysterious creations of the Old Ones shape every aspect of their civilisation. Rather than being born, Lizardmen emerge fully formed from ancient sacred pools, their species, instincts and purpose already determined, with entire broods often appearing together to fulfil some role within the Great Plan. We examine how unpredictable spawnings can occur centuries apart, how unusual colours and physical traits are interpreted as divine signs, and how blessings associated with Old Ones such as Chotec, Huanchi, Itzl, Quetzl and Tzunki can create extraordinary warriors. From the albino Mark of the Old Ones to the chosen spawnings that produced Nakai, Kroq-Gar and Gor-Rok, every emergence can carry prophetic significance.Show ImagesChat with us on DiscordPatreonMerchandiseQuartermasterListen Ad-FreeTheme Music
In our Warhammer Old World lore dive episode 94, we explore the closing years of the Lizardmen’s Age of Awakening, as the ancient defences protecting the world begin to fail and the struggle against Chaos becomes open war. The Slann reinforce Ulthuan’s weakening Great Vortex, send Tehenhauin against a dangerous Skaven invention and witness the extraordinary return of Oxyotl after seven thousand years within the Realm of Chaos. As Daemons pour repeatedly from Xahutec, the Lizardmen reclaim Old One sites as far away as Albion and even found the new temple-city of Konquata. But when the Great Warding falters, Vashnaar the Tormentor leads a vast Chaos host against Hexoatl, beginning a desperate sixty-three-day siege. Kroq-Gar and Lord Mazdamundi ultimately return to annihilate the invaders, but the victory carries a grim warning. The Age of Awakening ends with the Slann convening in mind-council and all Lustria mobilising, convinced that an even greater war against Chaos is coming. Show ImagesChat with us on DiscordPatreonMerchandiseQuartermasterListen Ad-FreeTheme Music
In our Warhammer Old World lore dive episode 93, we enter the Lizardmen’s Age of Awakening, as the ancient Slann finally turn from contemplation toward an active war against Chaos. While Human settlements and expeditions continue spreading around Lustria, celestial omens convince Lord Mazdamundi and his fellow Mage-Priests that the Great Plan itself is again under threat. We witness their unseen intervention in the Great War Against Chaos, strengthening the Great Warding and Ulthuan’s Vortex, before the terrifying Black Sun unleashes Daemonic armies across Lustria. The Lizardmen increasingly intervene beyond their borders, even saving the High Elf Citadel of Dusk because its survival serves the Great Plan, while ancient magic transforms Lustria’s jungles into an increasingly lethal defence. Finally, Mage-Priest Tecciztec attempts the extraordinary feat of driving Morrslieb from the heavens... with hilarious consequences. Show ImagesChat with us on DiscordPatreonMerchandiseQuartermasterListen Ad-FreeTheme Music
In our Warhammer Old World lore dive episode 92, we continue the Lizardmen’s Age of Strife, as Lustria becomes a permanent frontier for explorers, pirates and would-be conquerors. We follow Dark Elf raids against ancient temple-cities, the catastrophic Cathayan expedition of Yin-Tuan, and the growth of coastal settlements such as Port Reaver that prove increasingly difficult to eradicate. While Prince Rodrik’s Bretonnians discover the deadly reality behind Lustria’s supposedly abandoned ruins, the Lizardmen restore Pahuax and continue guarding sacred sites against relentless intrusion. The age grows darker with Lord Nanahua’s infection by the lingering plagues of Clan Pestilens and culminates in Mazdamundi’s destruction of El Cadavo’s persistent colony through a devastating earthquake. Finally, at the Sentinels of Xeti, a Skink Priest claims to hear the voice of the long-silent Old Ones—only for the Slann to reject the message after years of contemplation Show ImagesChat with us on DiscordPatreonMerchandiseQuartermasterListen Ad-FreeTheme Music
In our Warhammer Old World lore dive episode 91, we continue the Lizardmen’s Age of Strife, as Lustria’s isolation gives way to an age of exploration, piracy and foreign ambition. We witness Lord Mazdamundi reshape the continent itself to halt a Dark Elf invasion, while Luthor Harkon expands the Vampire Coast and ancient Daemonic breaches continue to threaten the temple-cities. Beyond Lustria, the Arabyan explorer Ibn Jellaba reaches Zlatlan, demonstrating that diplomacy and even cooperation with the Lizardmen are possible. Finally, Marco Colombo crosses the Great Ocean in 1492, trading and fighting alongside the Lizardmen before returning to Tilea laden with fabulous wealth. His stories ignite a rush of explorers, mercenaries and treasure hunters, forcing the Slann to reoccupy abandoned cities and defend their sacred lands. Show ImagesChat with us on DiscordPatreonMerchandiseQuartermasterListen Ad-FreeTheme Music
In our Warhammer Old World lore dive episode 90, we explore the Lizardmen’s Age of Strife, when Lustria’s isolation finally began to collapse beneath waves of invasion, plague and colonisation. We follow the secret rise of Clan Pestilens and its devastating plague war, culminating in the fall of Chaqua, the coming of the serpent god Sotek and Tehenhauin’s century-long crusade to drive the Skaven from Lustria. Along the way, Kroq-Gar battles invading Orc tribes, Dark Elves raid sacred sites for artefacts, and the Slann continue manipulating the Geomantic Web with consequences felt across the world. Finally, new permanent threats emerge as Luthor Harkon establishes the Vampire Coast and the Norse found Skeggi, Lustria’s first lasting Human colony. By the age’s end, the Lizardmen have defeated plague, Chaos invasions and foreign raiders, but their greatest defence has been lost forever: the wider world now knows how to reach Lustria, and it is coming in ever greater numbers. Show ImagesChat with us on DiscordPatreonMerchandiseQuartermasterListen Ad-FreeTheme Music
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