hx-pod

How I built the htmx 4 Gameboy game

August 12, 2026·1h 10m
Episode Description from the Publisher

With Stephen MitchellStephen Mitchell on X: https://x.com/scumitchellThe game: https://swag.htmx.org/en-usd/products...GB Studio: https://www.gbstudio.dev/00:00 - Trailer01:19 - How Stephen made this04:44 - Htmx Lore08:42 - Gameboy hardware10:15 - htmx memes12:09 - Djangocon 2025 & Withered technology15:29 - Jerason Banes & gameboy cartridges17:06 - "It would have only happened in person, it planted a seed"18:15 - Big plans19:30 - 16k limitations22:10 - How is AI being used?22:55 - GB Studio scene layout27:25 - writing custom code for GB Studio30:05 - Gameboy engine code32:03 - AI was not that helpful36:09 - Sprites & animation42:48 - Writing "final" code48:09 - Creating gameboy music52:43 - Is there a secret level?54:24 - The slop factory59:03 - Why people don't get it's real60:26 - How did you fit htmx source code?66:50 - Going against the flow and having funModretro: https://x.com/modretro

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