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This story was originally published on HackerNoon at: https://hackernoon.com/building-neon-rush-3d-for-mobile-and-desktop-as-a-solo-indie-developer. Join me on my journey as a solo indie developer building Neon Rush 3D, an endless speed challenge available on major platforms now. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #game-development, #indie-game-development, #unity-engine, #object-pooling, #neon-rush-3d, #unity-programming, #endless-runner-game-dev, #performance-optimization, and more. This story was written by: @eachoneinformation. Learn more about this writer by checking @eachoneinformation's about page, and for more stories, please visit hackernoon.com. The article documents the development of Neon Rush 3D, highlighting Unity implementation details such as lane-based movement and object pooling, along with lessons learned about optimization, shipping, and distributing an indie game across multiple platforms.
This story was originally published on HackerNoon at: https://hackernoon.com/grand-outlaws-launches-globally-in-late-summer-2026-open-beta-already-live-on-android. Hardbit announces the worldwide release window for Grand Outlaws, its open-world GTA-like action title. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gaming, #gta-5, #gamingwire, #press-release, #online-gaming, #online-gaming-industry, #future-of-gaming, #good-company, and more. This story was written by: @gamingwire. Learn more about this writer by checking @gamingwire's about page, and for more stories, please visit hackernoon.com.
This story was originally published on HackerNoon at: https://hackernoon.com/can-a-product-designer-become-a-game-uxui-designer. How you can transfer your knowledge being Product Designer to Gaming Industry. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #game-design, #product-design, #ui-design, #ux-design, #game-development, #game-ux-design, #game-ui-design, #art-direction-games, and more. This story was written by: @jetstreamfps. Learn more about this writer by checking @jetstreamfps's about page, and for more stories, please visit hackernoon.com.
This story was originally published on HackerNoon at: https://hackernoon.com/mortal-kombat-2-or-injustice-3-which-one-is-next. Mortal Kombat 2 or Injustice 3: Which of these 2 games will be released next? Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gaming, #mortal-kombat-2, #injustice-3, #netherrealm-studios, #nrs-next-game, #next-injustice-game, #injustice-3-release-date, #new-mortal-kombat-game, and more. This story was written by: @joseh. Learn more about this writer by checking @joseh's about page, and for more stories, please visit hackernoon.com. It's almost guaranteed that either Mortal Kombat 2 or Injustice 3 will be released next. The question is: Which one?
This story was originally published on HackerNoon at: https://hackernoon.com/why-cross-platform-development-is-mostly-a-production-problem. Cross-platform development is often treated as a technical problem, but the biggest risks usually come from production complexity. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #game-development, #project-management, #cross-platform, #leadership, #cross-platform-development, #sdks, #certification-pipelines, #platform-specific-policies, and more. This story was written by: @ktdevjournal. Learn more about this writer by checking @ktdevjournal's about page, and for more stories, please visit hackernoon.com. Cross-platform development is often treated as a technical problem, but the biggest risks usually come from production complexity. Every new platform multiplies testing effort, communication paths, dependencies, release coordination, and decision-making. While engineering teams can solve platform-specific challenges, production teams must manage synchronization, content pipelines, exceptions, and delivery readiness. Successful cross-platform projects rely less on technical heroics and more on strong production systems.
This story was originally published on HackerNoon at: https://hackernoon.com/mortal-kombat-3-will-it-actually-get-made. Will a third Mortal Kombat movie actually happen? Let's find out. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #mortal-kombat, #mortal-kombat-3, #third-mortal-kombat-movie, #mortal-kombat-new-movie, #mortal-kombat-franchise, #video-game-movies, #mortal-kombat-2-box-office, #mortal-kombat-2-reception, and more. This story was written by: @joseh. Learn more about this writer by checking @joseh's about page, and for more stories, please visit hackernoon.com. It seems unlikely that Mortal Kombat 3 actually happens, but there is always hope.
This story was originally published on HackerNoon at: https://hackernoon.com/xbox-as-a-platform-is-it-time-to-face-the-truth. Is Xbox's days as a console nearing the end? Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gaming, #xbox, #xbox-series-x, #future-of-xbox, #xbox-project-helix, #console-war, #xbox-next-console, #xbox-consoles, and more. This story was written by: @joseh. Learn more about this writer by checking @joseh's about page, and for more stories, please visit hackernoon.com. Xbox's future is shrouded in uncertainty. Could we be looking at the end of its console era?
This story was originally published on HackerNoon at: https://hackernoon.com/why-skip-lists-are-the-wrong-default-for-matchmaking-queues-a-fenwick-tree-case-study. Why a Fenwick tree beats a skip-list sorted set for matchmaking queues: ~35x faster queries, 3x less memory, reproducible Go benchmarks, and the caveats. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #game-development, #fenwick-tree, #skip-lists, #matchmacking-algorithm, #game-server-architecture, #online-game-matchmaking, #game-matchmaking-algorithm, #hackernoon-top-story, and more. This story was written by: @ivan-fekete. Learn more about this writer by checking @ivan-fekete's about page, and for more stories, please visit hackernoon.com. Matchmaking queues need three things from their core data structure: range-count queries as the skill window widens, global rank lookups for leaderboards, and constant add/remove updates. The usual default is a skip-list-backed sorted set, the kind Redis ships and OpenMatch used, but benchmarked on the same host, it runs about 35x slower on rank queries and 38x slower on range counts than a Fenwick tree, and uses roughly 3x the memory. The cause is cache locality: a Fenwick tree is a single ~40 KB array that stays L2-resident, while a skip list chases pointers across scattered heap nodes. When MMR is bounded and quantizes naturally, a Fenwick tree with per-bucket player lists is the better default, and the article includes the Go code, reproducible numbers, and the cases where a skip list still wins.
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