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This story was originally published on HackerNoon at: https://hackernoon.com/how-to-understand-the-world-through-shaders. Shader Art: When Code & Mathematics Becomes Art painted with light. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #shaders, #webgl, #visual-shader, #geometry, #shader-art, #sine-wave, #mathematics, #what-are-shaders, and more. This story was written by: @farzon. Learn more about this writer by checking @farzon's about page, and for more stories, please visit hackernoon.com. Explore how shaders turn math into visual art. Discover pixel logic, sine waves, and how “bugs” become creative breakthroughs in making visually pleasing graphics.
This story was originally published on HackerNoon at: https://hackernoon.com/resident-evils-creepiest-trick-is-hiding-in-plain-sight. Resident Evil’s fear factor is not just monsters and jumpscares. It is also the smart lighting tech behind the RE Engine. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gaming, #resident-evil, #lighting, #video-game-development, #computer-graphics, #cgi, #video-games, #hackernoon-top-story, and more. This story was written by: @meichenster. Learn more about this writer by checking @meichenster's about page, and for more stories, please visit hackernoon.com. Resident Evil’s fear factor is not just monsters and jumpscares. It is also the smart lighting tech behind the RE Engine.
This story was originally published on HackerNoon at: https://hackernoon.com/av-access-introduces-idock-b23-an-elite-8k-triple-monitor-kvm-docking-station-built-for-gaming. AV Access announces the launch of the iDock B23, an 8K triple-monitor KVM switch integrated with a 12-in-1 docking station. Designed to match the pace of compet Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gaming, #gamingwire, #press-release, #online-gaming, #blockchain-gaming, #future-of-gaming, #gamification, #good-company, and more. This story was written by: @gamingwire. Learn more about this writer by checking @gamingwire's about page, and for more stories, please visit hackernoon.com.
This story was originally published on HackerNoon at: https://hackernoon.com/godot-45-dev-5-native-visionos-support-gdscript-abstract-classes-and-more. As we enter the home stretch of new features, bugs are naturally going to follow suit, meaning bug reports and feedback will be especially important Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #godot, #godot-engine, #godot-4.5, #godot-4.5-dev-5, #native-visionos-support, #gdscript, #shader-baker, #simd-support, and more. This story was written by: @godot-engine. Learn more about this writer by checking @godot-engine's about page, and for more stories, please visit hackernoon.com. Brrr… Do you feel that? That’s the cold front of the feature freeze just around the corner. It’s not upon us just yet, but this is likely to be our final development snapshot of the 4.5 release cycle. As we enter the home stretch of new features, bugs are naturally going to follow suit, meaning bug reports and feedback will be especially important for a smooth beta timeframe.
This story was originally published on HackerNoon at: https://hackernoon.com/meet-the-writer-hacker-noons-contributor-meisa-chen-on-exploring-game-science. Interview with HackerNoon contributor Meisa Chen on writing, engineering, and researching about game technology. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #game-development, #meet-the-writer, #gaming, #video-games, #women-in-tech, #tech-writing, #game-tech, #game-science, and more. This story was written by: @meichenster. Learn more about this writer by checking @meichenster's about page, and for more stories, please visit hackernoon.com. Interview with HackerNoon contributor Meisa Chen on writing, engineering, and researching about game technology.
This story was originally published on HackerNoon at: https://hackernoon.com/the-problem-with-wplace-and-the-case-for-inviolable-artworks. Why does Wplace struggle where r/place succeeded? See why Wplace moderation is doomed and how Pixart.world finally solves the griefing dilemma. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #pixel-art, #webgame, #gaming, #product-launch, #web-development, #webdev, #product-design, #game-design, and more. This story was written by: @quyhoang. Learn more about this writer by checking @quyhoang's about page, and for more stories, please visit hackernoon.com. TL;DR: Collaborative pixel art shouldn't feel like an endless chore of fixing vandalism, nor should it require a team of moderators constantly scrutinizing every corner of the map just to keep it clean. I built Pixart.world to solve these systemic flaws. By making artworks inviolable, we’ve created a safe space where you can focus on creating, not defending, and completely removed the need for excessive micro-moderation.
This story was originally published on HackerNoon at: https://hackernoon.com/the-skeleton-modifier-3d-its-design-plus-more. In Godot 4.3, we are adding a new node called 'SkeletonModifier3D.' It is used to animate Skeleton3Ds outside of AnimationMixer Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #godot, #godot-engine, #game-development, #skeleton-modifier, #skeleton-design, #video-game-design, #character-design, #gaming-character-development, and more. This story was written by: @Godot Engine. Learn more about this writer by checking @Godot Engine's about page, and for more stories, please visit hackernoon.com. In Godot 4.3 we are adding a new node called 'SkeletonModifier3D' It is used to animate bones outside of `AnimationMixer' We have also deprecated some of the pose override functionality in `Skeleton3D` This means that if you want to develop a custom skeleton you will need to modify the bones within that method.
This story was originally published on HackerNoon at: https://hackernoon.com/how-roblox-turns-play-into-learning. Roblox is reshaping education by turning play into experiential learning through immersive, creator-driven digital worlds. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #roblox-learning-hub-education, #roblox-education-partnerships, #youth-co-creating-education, #interactive-digital-learning, #user-generated-learning, #play-learning-platforms, #experiential-gaming-learning, #good-company, and more. This story was written by: @jonstojanjournalist. Learn more about this writer by checking @jonstojanjournalist's about page, and for more stories, please visit hackernoon.com. Roblox is redefining how young people learn by turning play into participation. Through its Learning Hub and creator-built worlds, students learn coding, systems thinking, and collaboration by building and experimenting in real time. Rather than digitizing lessons, Roblox enables experiential learning—where kids co-create knowledge, practice skills, and learn by doing in immersive environments.
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