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by Find the Path Ventures
The city of Kintargo has long been a shelter for artists, free-thinkers, and those marginalized by the oppressive Chelaxian government ― but now the city has been placed under martial law by inquisitor Barzilavi Thrune. When a protest turns into a riot, a new group of heroes comes together to form an organized resistance to the devil-binding government and the Church of Asmodeus. But can they survive long enough to establish allies…or will they become the latest victims of the Thrice-Damned House of Thrune? The Find the Path crew plays through the Pathfinder AP Hell’s Rebels, now converted to Second Edition!
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“All the day we're on the path...” Our adventures continue to explore the island, having found tracks leading from their camp into the shadows of the northern woods! No Response from Deepmar by Stephen S. Greer, Paizo 2012 Support us on Patreon to access our actual play of the Tyrant’s Grasp Adventure Path and other [...] The post Vyre’s Rebels Episode 9: Caina appeared first on Find the Path Ventures.
“The leader of the pack!” Our adventures continue to explore the island of Deepmar and stumble across a horrible site of animal mutilation and more infected animals! No Response from Deepmar by Stephen S. Greer, Paizo 2012 Support us on Patreon to access our actual play of the Tyrant’s Grasp Adventure Path and other content: [...] The post Vyre’s Rebels Episode 8: Mutilation appeared first on Find the Path Ventures.
“Harp of the North, farewell!” Our adventures begin their search of the island of Deepmar, heading to speak to the woman in the Blue Lake and looking for any sign of the missing prisoners and guards. No Response from Deepmar by Stephen S. Greer, Paizo 2012 Support us on Patreon to access our actual play [...] The post Vyre’s Rebels Episode 7: Blue Lake appeared first on Find the Path Ventures.
“The very air you breathe is a poisonous fume…” Our adventures continue their search of the prison colony of Deepmar, hoping the missing Captain Ashferth left behind some clue to where everyone has gone. No Response from Deepmar by Stephen S. Greer, Paizo 2012 Support us on Patreon to access our actual play of the [...] The post Vyre’s Rebels Episode 6: Crystals appeared first on Find the Path Ventures.
“Everyone carries a shadow...” Our adventures continue their search of the prison colony of Deepmar, having discovered the horror left behind in the stables. No Response from Deepmar by Stephen S. Greer, Paizo 2012 Support us on Patreon to access our actual play of the Tyrant’s Grasp Adventure Path and other content: https://www.patreon.com/FindthePath Cast Rick [...] The post Vyre’s Rebels Episode 5: Shadows appeared first on Find the Path Ventures.
“If we can't make memories we can't heal.” Our adventures continue their search of the prison colony of Deepmar, having possibly located a survivor. No Response from Deepmar by Stephen S. Greer, Paizo 2012 Support us on Patreon to access our actual play of the Tyrant’s Grasp Adventure Path and other content: https://www.patreon.com/FindthePath Cast Rick [...] The post Vyre’s Rebels Episode 4: DON’T appeared first on Find the Path Ventures.
Join us for a the long awaited announcement of the new show coming to our Patreon after the end of our Tyrant’s Grasp actual play! Support us on Patreon to access our actual play of the Tyrant’s Grasp Adventure Path (and soon our new show), and other great content: https://www.patreon.com/FindthePath The post New Patreon Show Announcement appeared first on Find the Path Ventures.
“We'd better get back…” Our adventures continue their search of Deepmar and find that something has moved into the abandoned prison. No Response from Deepmar by Stephen S. Greer, Paizo 2012 Support us on Patreon to access our actual play of the Tyrant’s Grasp Adventure Path and other content: https://www.patreon.com/FindthePath Cast Rick Sandidge is Gamemaster [...] The post Vyre’s Rebels Episode 3: Mess Hall appeared first on Find the Path Ventures.
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The city of Kintargo has long been a shelter for artists, free-thinkers, and those marginalized by the oppressive Chelaxian government ― but now the city has been placed under martial law by inquisitor Barzilavi Thrune. When a protest turns into a riot, a new group of heroes comes together to form an organized resistance to the devil-binding government and the Church of Asmodeus. But can they survive long enough to establish allies…or will they become the latest victims of the Thrice-Damned House of Thrune? The Find the Path crew plays through the Pathfinder AP Hell’s Rebels, now converted to Second Edition!
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