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* A joke to an AI becomes a show topic. * Characters born in a cursed forest, without sunlight. * Characters who compulsively collect…feathers…? * Characters who accidentally caused a rebellion. * Characters with an unusual knowledge of fungi. * Characters who cannot stand the sight of open water. Hosts: Dan, Julia, Mary, Wayne
* Switching to a bucket list of what we want to play. * Wayne wants to play Dresden Files. * Dan still wants to play an Injustice game. * Mary wants to play a necromancer. * Doug wants to play Stargate (or something like it). * Wayne wants a settlement building game. Rebuild 3 demands compliance! * Dan wants to play ourselves. . * Mary wants to play multiple characters. * Doug wants to play Greek mythology. * Wayne wants to play a game with plenty of alternate history. * Dan wants to play Battletech (plus Mechwarrior). * Mary wants to play a group of paladins (with strong nods to David Eddings’ ). * Doug wants to play assistants to Cold War spies. Hosts: Dan, Doug, Mary, Wayne
* The bucket list of games we want to run. * Doug’s long-term campaign. * Wayne’s : St. Louis game. * Dan’s Battletech: Silver Scorpions game. A . * Mary’s Castle Ravenloft / Curse of Strahd game. * Doug’s western game. * Wayne’s campaign based on . and . * Dan’s Hunter game. , watchable on Netflix. . * Mary’s Mummy game. . * Doug’s campaign. * Whatever Wayne backed last on Kickstarter. Right now, that’s . * Dan’s Battletech: Solaris VII game. * Mary’s Oregon Trail (with dragons). Hosts: Dan, Doug, Mary, Wayne
* An old Apple //c computer and early computer RPGs. * Transitioning from video games into tabletop RPGs. * The expectations players bring from a video game to pen-and-paper games. * The tyranny of choice brought on by a lack of a character-driven path. * A lack of clear and connected outcomes. * Mixing new and veteran players. * Expanding intra-party roleplaying. * Asking why someone wanted to make the jump. * Trying to translate one medium into another. Hosts: Caleb, Dan, Doug, Mary
* What is your goal for the first session of a game? * Who are these characters really? * When who you wanted to be isn’t who you became. * A buffet of NPCs. * Keeping the first session low pressure and shorter length. * The social leader of the group. * The flexibility in session one. Using the first game as a test of session zero. * Testing the waters as the Game Master. * Using rules and rolls a bit more than you otherwise would. Hosts: Dan, Doug, Mary, Wayne
* Prompts and prepositions. The clockwork circus is coming to town! * Wayne’s circus in space. * Mary’s circus on the frontier. * Doug’s carnival of nightmares. * Dan’s carnival of hope. * Celestial crystals that grant power. * Mary’s crystal preppers. * Dan’s crystal entanglement. * Wayne’s crystal invasion. * Doug’s crystal gift. * A whole lot of tests, quandaries, and Faustian deals. Hosts: Dan, Doug, Mary, Wayne
* Fear the Con has funded and ! We hope to see you Thursday, June 20th to Saturday, June 22nd. * Getting back to what you love, inspired by Ray Bradbury’s . * The tyranny of compromise. * Wanting the GM to build the world instead of “yes-and” player input. * Why Wayne discarded some ideas he was excited about. * The passion for sharing stories. * Watching players engage with obstacles and NPCs. * Hopeful or despondent? Hosts: Dan, Doug, Mary, Wayne
* Wayne has a problem: the Wardens from Dresden Files. Coming up with too many excuses for why powerful organizations don’t care about the characters’ problems. * Session Zero can help…or maybe not. * There’s always someone bigger, and maybe your allies lack what you need. * What if the characters are the backup? Or maybe they’re starting to get a reputation. * Not letting it become a chip on the GM’s shoulder. Players that hamstring themselves. * The assistance not being what the players expected. * Falling back to the mature answer. Hosts: Dan, Doug, Mary, Wayne
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Fear the Boot is an irreverent, round table discussion of tabletop role playing games. In this weekly show we debate game-related issues, offer advice for improving your game, and poke fun at the hobby. Our cast changes a little from show to show, but we always assemble a group of dynamic individuals with divergent views, guaranteeing you will hear several perspectives on everything we discuss.
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