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by Draknek & Friends
Join Alan and Syrenne from Draknek & Friends as they talk to developers of some of their favorite puzzle games, shedding light onto how games get made and the people behind them!
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In this episode, Alan is joined by Draknek & Friends' Producer, Ben Wilson, and they chat to Luke Marley of Blookerstein Games, the creator of Dittori. Topics include the reception to the game's announcement and demo, learning when it's the right time to optimise, what it's like to work with Draknek & Friends, and Blookerstein's first exposure to thinky games, early inspirations on Dittori. As mentioned in this episode, here's a link to the Dittori Demo OST [https://joshua-marley.bandcamp.com/album/dittori-demo-ost-sample].
In this episode, host Alan is joined by Mairi Nolan (Cerebral Puzzle Showcase) and Joseph Mansfield (Thinky Games) to discuss the Cerebral Puzzle Showcase 2026 and the recently premiered Thinky Direct! Discussed games include: The Land Forgotten Dittori 868-BACK Lock In Some Puzzles Red Frame Mimic Meadows Servant of the Lake Hello Again Schrodinger's Cat Burglar Map Map - A Game About Maps Rita Looking for Fael Timebound EMUUROM Echo Weaver Light of Atlantis Escape Academy 2: Back 2 School Funeral for the Sun Clover's Quadrants Outpour Trifolium: The Adventures of Gary Pretzelneck
In this episode, Alan and Syrenne are joined by Michael Brough (868-BACK, Corrypt). Topics include returning to game development while disabled, how 868-BACK is a more ambitious game than previous works, the development of Corrypt, and yearning for the past.
In this episode, Alan and Syrenne are joined by Rachel Watts, the editor in chief of Thinky Games (thinkygames.com) and co-host of the Indieventure Podcast. Topics include the economics of covering games, what makes puzzle games unique and what it's like to write a book about Cocoon.
In this episode, Alan chats to Stephen Lavelle, the creator of Stephen's Sausage Roll, which just hit 10 years old! Topics include how Stephen's Sausage Roll started as an attempt to make a really bad game, his main regret about PuzzleScript, the benefits of making a level editor for Oeuf, and multiplayer puzzle games.
In this episode, Alan and Syrenne are joined by Tad Cordle, the creator of Sensorium and the recently released A Little Perspective. Topic include game development in Dreams, perspective in puzzle games, and designing puzzles around all five senses.
In this episode, Alan and Syrenne are joined by Bobby Vanden, the creator of He Who Watches. We just announced that we're publishing this game, so obviously we're very excited about this one! Topics discussed include the inspirations for the game, how to accommodate for motion sickness in a game that can be very disorienting, and what it's like to publish with Draknek.
In this episode, Alan and Syrenne are joined by Ben Taylor, the creator of Can of Wormholes. Topics include the design ethos of doing a lot with a little, how he came up with Can of Wormholes' innovative hint system, and whether or not Alan can be goaded into adding more content to A Monster's Expedition.
Join Alan and Syrenne from Draknek & Friends as they talk to developers of some of their favorite puzzle games, shedding light onto how games get made and the people behind them!
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