
Transcripts available at diceexploder.comAustin Walker's new game Realis is on Kickstarter now, and it's been making splashes in the indie rpg scene since last year when the ashcan came out. The game's core mechanic, Sentences, feels like the exact kind of mechanic I love covering on this show. But where did it come from? I asked Austin to come talk to me about it and bring one of his influences, and he came back with another diceless, GM-less resolution mechanic: the token economy of weak, strong, and regular moves from Dream Askew / Dream Apart. So today we're completing Dice Exploder's accidental Dream Askew / Dream Apart trilogy (paired with the episodes on lures and setting elements from the past couple months) and then digging into what makes this system work and what Realis learned from it.Further ReadingRealis is on Kickstarter now!Follow Sam’s game Band-Aids & Bullet Holes on Kickstarter!Dream Askew / Dream Apart by Avery Alder and Benjamin RosenbaumSocialsAustin on BlueskySam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comJoin the Dice Exploder Discord to talk about the show!CreditsOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.This episode was edited by Em Acosta
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