
This season's special series celebrating ten years since the launch of Material Design closes out with Rich Fulcher, former Google UX director and Material design lead. Fulcher remembers the career-defining journey of creating Material, what it was like to make beauty a UX priority, how to pressure test a system, and what he's learned about world-building across disciplines. Today, he's creating board games, continuing to apply the design-thinking and problem-solving skills developed during his time at Google. Leave us a rating, and subscribe so you don't miss new episodes with creative practitioners across disciplines. 📻
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Beyond the Text Field: Louise Macfadyen, Author of Designing AI Interfaces

The Era of the Generalist: Rachel Been, SVP of Design for Expedia Group

Other Than Expected: Fabian Bircher on Combining Art, Architecture, and Code

Design Can't Rely on Logic: Troy Leinster on Type Design and Human Perception
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