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by Jingwen Liang, Gengyu Wang
We update every weekday to discuss highest-voted papers from Huggingface Daily Paper. Both the podcast scripts and audio are generated by AI. Creator: Jingwen Liang, 3D ML Gengyu Wang, LLM ML
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🤗 Upvotes: 56 | cs.RO, cs.CV Authors: Yu-Cheng Chou, Shihao Wang, Jin Huang, Chi-Pin Huang, Chiao-An Yang, Xianzhe Fan, Jing Wang, Zhiqi Li, Yuanguo Kuang, Ruijie Zheng, Johan Bjorck, Sifei Liu, Hang Su, Abhishek Badki, Lei Zhang, Alan Yuille, Linxi "Jim'' Fan, Jan Kautz, Zhiding Yu Title: VFlash: Fast, Accurate Visual Planning via Flash Primitive Decoding Arxiv: http://arxiv.org/abs/2611.08449v1 Abstract: Models for physical AI tasks, such as robotics and autonomous driving, need not reason solely in language. They can use visual plans--points, bounding boxes, and trajectories--to represent spatial goals and anticipate motion. However, autoregressive vision-language models generate these plans one coordinate token at a time, making richer predictions increasingly costly. We introduce VFlash, a method for fast, accurate visual planning through Flash Primitive Decoding. VFlash exploits the known structure of visual primitives to predict their coordinates jointly, using a lightweight drafter that generates an entire primitive in one forward pass. The layout adapts to the primitive's type, dimensionality, and length, supporting compact boxes and long, variable-length trajectories. Crucially, spatial accuracy need not require reproducing an autoregressive model's exact token sequence. VFlash therefore trains on annotated primitives and directly accepts structurally valid predictions without target-token agreement. Across the evaluated 2D and 3D robot trajectory tasks, VFlash consistently reduces prediction errors relative to autoregressive decoding. Preliminary single-rollout measurements indicate approximately 25x faster generation for 3D point motion forecasting. A world action model conditioned on VFlash plans achieves 70.2% average success across four MolmoSpaces task suites, compared with 62.6% for the baseline.
🤗 Upvotes: 43 | cs.AI Authors: Kangning Zhang, Wenxiang Jiao, Bowen Fang, Shuai Shao, Jiachen Zhu, Rong Shan, Shijian Wang, Hao Wang, Yuan Lu, Weiwen Liu, Weinan Zhang Title: Harness-S: Learning from Sibling Harnesses for Generalizable Agent Training Arxiv: http://arxiv.org/abs/2611.04277v1 Abstract: Harness evolution from a common base exhibits Locality, Complementarity, and Nonstationarity: variants repair different failures, and their utility changes as the policy learns. Rather than seeking a universally superior harness, we introduce Harness-S to selectively rescue failures of a base execution system through sibling harnesses and transfer the resulting capabilities into a single policy that remains effective under the original harness. Directional Harness Evolution develops specialized sibling harnesses along distinct repair directions, forming a reusable Sibling Harness Pool that remains fixed during policy training. Complementary Harness Rescue Training invokes this pool only when all initial attempts under the base harness fail. The same policy generates fresh rollouts under selected auxiliary harnesses, and these trajectories replace the failed group for reinforcement learning. An Adaptive Harness Router selects the Top-k variants using Harness Behavior Profiles and voting across multiple LLMs. Policy-aware profile re-anchoring refreshes this evidence as the policy learns. Across AppWorld, SWE-Gym, and DBBench, the trained policy substantially outperforms policy-only training when returned to the original base harness. Behavioral analyses and held-out cases support the transfer of harness-elicited behaviors into the policy itself. Reusing the router for Rank-1 inference provides additional gains at the same executor rollout count.
🤗 Upvotes: 35 | cs.CL Authors: George Ling, Shanshan Zhong, Lijin Yang, Hao Yang, Nanxiang Li, Zhongzhan Huang Title: Random Is Almost Enough? Stable and Low-Cost Benchmark Compression via BestRand Arxiv: http://arxiv.org/abs/2611.00883v1 Abstract: Benchmark compression reduces the often prohibitive time and cost of model evaluation by evaluating models on a small benchmark subset that closely matches full-benchmark results. To quantify estimation error, we derive an accurate analytical approximation to the error distribution when estimating full-benchmark scores from a subset, showing that most subsets yield small errors, while a few produce much larger errors, resulting in a long-tailed distribution. This means random sampling alone can achieve surprisingly strong performance with high probability, but remains unstable due to rare large errors. We further show that this instability is inherent to modern foundation models and persists even as more models are evaluated. Based on these findings, we introduce BestRand, a stable and low-cost benchmark compression method that preserves the efficiency of random sampling while substantially reducing its high-error tail. We validate BestRand on 70+ text, multimodal, and agent benchmarks, and further extend it to VLA evaluation. Compared with competitive methods, BestRand reduces high-error risk by 50.2% and estimation error by 16.4% on average, while requiring only 51.3% of the construction cost. It further reduces OOD estimation error by 21.8% on average across score-range, model-family, and temporal shifts. Together, our theory provides practical guidance for understanding and predicting the accuracy and reliability of benchmark compression, while BestRand enables stable and accurate compression at low cost. The code and data are publicly available onhttps://github.com/George-Ling3/BestRand.
🤗 Upvotes: 28 | cs.CV, cs.AI Authors: Canmiao Fu, Chen Li, Guohui Zhang, Hao Lu, Hongyang Wei, Huadong Wu, Huaisong Zhang, Hubery Yin, Liyuan Cui, Qixin Yan, Tong Shao, Xiaoqiang Zhou, Xinhang Leng, Ying Zhang, Zhenhai Liu, Zhipeng Huang Title: WeLM-Image: A Unified Image Generation Model towards Visual Intelligence Arxiv: http://arxiv.org/abs/2611.07392v1 Abstract: We present \textbf{WeLM-Image}, a unified image foundation model that integrates multimodal understanding into text-to-image generation, instruction-guided editing, and multi-reference synthesis. Designed for single-GPU deployment in WeChat's large-scale consumer applications, the model processes text, reference images, and target latents as one interleaved sequence. A Mixture-of-Transformers (MoT) backbone combines shared attention with independent understanding and generation parameters to limit optimization interference. Equipping each path with Mixture-of-Experts (MoE) modules provides sparse capacity, with 31.7B stored parameters and approximately 5.4B generation parameters activated per target latent token. A generation-oriented data engine combines a knowledge-grounded visual vocabulary with large-scale visual clustering to balance semantic coverage and editing tasks, while training-time evaluation guides iterative data refinement. Bilingual annotations and verified editing supervision support progressive training up to native 1.5K resolution. We optimize generation and editing separately with rubric- and checklist-based rewards, then consolidate the specialized policies through noise-aware on-policy distillation. In the reported overall comparisons, the 1536-resolution model ranks first among the evaluated open-source models on PRISM-Bench, Qwen-Image-Bench, and UnicBench. MeanFlow-based few-step distillation yields WeLM-Image-Turbo, which generates a $1024\times1024$ image in 4.98\,s on a single NVIDIA H20 GPU using eight guidance-free steps.
🤗 Upvotes: 28 | cs.CV, cs.AI Authors: Ruikang Li, Zixuan Chen, Jiarui Wu, Mingde Yao, Yiyuan Zhang, Yujin Wang, Hanming Deng, Lewei Lu, Tianfan Xue Title: TailSteer: Trajectory-Tail Steering for Drift-Resistant Multi-turn Image Editing Arxiv: http://arxiv.org/abs/2611.06741v1 Abstract: Strong single-turn editing performance does not guarantee reliable multi-turn interaction: as edited outputs are repeatedly reused, small unintended changes can accumulate into severe visual drift. This long-term drift is often mitigated through training on multi-turn data or cross-turn rollouts, potentially altering pretrained priors, or through specialized inference-time mechanisms that are difficult to scale to foundation models. We introduce TailSteer, a final-stage training framework that improves multi-turn robustness while retaining the generative and editing capabilities acquired through earlier training. TailSteer follows a simple principle: keep early denoising dynamics close to those of the base model and concentrate preservation corrections near the trajectory tail, where fine-grained deviations can be suppressed. These corrections are learned from the editor's own on-policy denoising rollouts, using unchanged source content as a preservation reference without requiring curated ground-truth editing pairs. Experiments across the FLUX, SenseNova, and Qwen families show that TailSteer substantially reduces cumulative drift over 15-20 editing turns while largely preserving base-model performance on extensive text-to-image and single-image editing benchmarks. These results demonstrate that long-horizon editing robustness can be unlocked in foundation models after TailSteer, rather than by relearning their existing capabilities.
🤗 Upvotes: 40 | cs.CV Authors: Weichen Fan, Haiwen Diao, Penghao Wu, Siyuan Hu, Ziqi Huang, Tianqi Liu, Mingze Sun, Ziyi Wang, Zhongang Cai, Hanming Deng, Quan Wang, Lei Yang, Lewei Lu, Fangzhou Hong, Zhaoxi Chen, Dahua Lin, Ziwei Liu Title: From Pixels to Actions - Towards Native Vision-Language-Action Policies Arxiv: http://arxiv.org/abs/2611.06918v1 Abstract: Vision-language-action models are typically built on a simple premise: perception is first compressed by visual encoders, and action reasoning begins only afterwards. Yet manipulation often hinges on precisely the visual signals most vulnerable to this abstraction, e.g., local geometry, boundaries, depth, and subtle state changes. This raises a fundamental question: should action policies inherit a fixed visual endpoint, or directly access evolving visual computation? We introduce NEO-VLA, a structurally encoder-free vision-language-action framework. Images are tokenized by lightweight patch convolutional layers and evolve jointly with language throughout the backbone, allowing a flow-matching action expert to draw from instruction-conditioned visual representations at different depths. This simple change reveals a consistent pattern. Native architectures outperform encoder-based counterparts under controlled comparisons; full fine-tuning reduces but does not erase the gap, and additional scale alone cannot recover it. More strikingly, layer-wise probing shows that the action-critical signals often peak well before the final visual representation. Across diverse manipulation settings and distribution shifts, NEO-VLA consequently achieves stronger and more robust control. Together, these results suggest that embodied control benefits from access to visual representations across the computational hierarchy, rather than a fixed encoder output.
🤗 Upvotes: 33 | cs.CV Authors: Kang He, Wenshuo Peng, Chuanhao Li, Zihui Gao, Xiaojie Xu, Zhengyuan Lin, Yuzhe Ding, Donghong Ji, Kaipeng Zhang, Yongtao Ge Title: GameVerse: A Minute-Scale Gameplay Dataset for Long-Horizon Interactive World Modeling Arxiv: http://arxiv.org/abs/2610.37257v3 Abstract: Recent advances in interactive world models have made it possible to generate controllable, dynamic environments from action inputs. Yet current models struggle to maintain coherence beyond roughly one minute of rollout, a limitation rooted not in model capacity but in the scarcity of long-horizon training data. Existing gameplay video datasets typically consist of clips under ten seconds, with captions that describe whole clips in coarse and undifferentiated text, which is insufficient for controllable long-horizon generation. We address this with GameVerse, a minute-scale gameplay video dataset purpose-built for long-horizon interactive world modeling. GameVerse contains 69.7K clips spanning 1,655 hours and 349.6 million frames across diverse first- and third-person gameplay, including 1,358 hours of continuous two-minute sequences, an order of magnitude longer than prior datasets. Clips pass through a unified pipeline of scene-consistent segmentation, quality filtering, camera pose estimation, and event-based caption annotation. Each clip is paired with a temporally stable camera trajectory that remains coherent across minutes, together with captions that separate static scene context from dynamic foreground events and align to event boundaries rather than fixed time windows. Comprehensive analysis shows that GameVerse surpasses existing public datasets in scale, diversity, and annotation quality. Experiments further demonstrate that training on GameVerse substantially extends the temporal horizon of interactive world models.
🤗 Upvotes: 26 | cs.AI Authors: Bingran You, Wenjun Ke, Ria Rosenauer, Bo Liu, Wenbo Chen, Min Chen, Shuqi Xu, Yue Ma, Jiechao Feng, Bo Chen, Xiangkai Sun, Jiarui Liu, Jinen Guo, Zeyu Zhou, Xu Huang, Zhuohan Li, Haoyu Li, Heguang Lin, Lijie Ding, Yadong Zeng, Kangqi Zhang, Xinge Liu, Hanwen Liu, Zhenghong Li, Alexander von Recum, Yuchen Zhu, Felix Schwarzfischer, Yizhou Zhao, Jicheng Wang, Binxu Li, Qian Yu, Chan Li, Cheng Dai, Di Wang, Haoyu Zhang, Jiankai Sun, Kaituo Feng, Mian Qin, Ruihong Yin, Yiqun Luo, Weiwei Wu, Shihong Pan, Tsung Yeh Hsieh, Xiao Huang, Yan Zhang, Sihan Li, Zirui Ren, Zengji Tu, Kyoung Whan Choe, Ke Sun, Vincenzo Galia, Vaisakhi Mishra, Jiashu He, Hongyang Wang, Zhiheng Yang, Shubham Gaur, Yifan Gu, Shuyi Wang, Zihao Zuo, Steven Dillmann, Yiyou Sun, Xinyang Han, Hanchung Lee, Molei Tao, Yue Zhao, Shilong Liu, Yuchen Wu, Xuandong Zhao, Xiangyi Li, Florian Brand, Gerbrand Ceder, Hartmut Haeffner Title: FrontierPhysics: Evaluating Agents for End-to-End Physics Research Arxiv: http://arxiv.org/abs/2611.06910v1 Abstract: AI agents are playing an increasingly important role in physics research. However, existing physics benchmarks only evaluate fixed questions, isolated sub-tasks, or paper reproduction with given solutions, and rarely check research quality alongside correctness. We introduce FrontierPhysics, an end-to-end benchmark with 56 tasks made by 42 physicists based on their own research, covering nine domains across theoretical, computational, and experimental physics. Each task requires agents to review the literature, develop a research plan, conduct research and experiments, and produce structured outputs and scientific manuscripts. Combining deterministic verifiers with expert-authored rubrics, FrontierPhysics evaluates whether agents' research is correct and publishable. Across 22 models in 26 configurations, no configuration passes more than 46 of its 168 rollouts. Manual review of agent trajectories shows that frontier agents' main weaknesses are insufficiently rigorous reasoning and limited expert intuition, rather than gaps in physics knowledge or execution errors.
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We update every weekday to discuss highest-voted papers from Huggingface Daily Paper. Both the podcast scripts and audio are generated by AI. Creator: Jingwen Liang, 3D ML Gengyu Wang, LLM ML
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